Esempio n. 1
0
        private void UpdateAvailableObjects()
        {
            switch (PatchOn)
            {
            case PatchOnOptions.Collection:
                ApplicationModel.Current.Server.Value.SelectedDatabase.Value.AsyncDatabaseCommands.GetTermsCount(
                    CollectionsIndex, "Tag", "", 100)
                .ContinueOnSuccessInTheUIThread(collections =>
                {
                    AvailableObjects.Clear();
                    AvailableObjects.AddRange(collections.OrderByDescending(x => x.Count)
                                              .Where(x => x.Count > 0)
                                              .Select(col => col.Name).ToList());
                    SelectedItem = AvailableObjects.FirstOrDefault();
                });
                break;

            case PatchOnOptions.Index:
                ApplicationModel.Database.Value.AsyncDatabaseCommands.GetIndexNamesAsync(0, 500)
                .ContinueOnSuccessInTheUIThread(indexes =>
                {
                    AvailableObjects.Clear();
                    AvailableObjects.AddRange(indexes.OrderBy(x => x));
                    SelectedItem = AvailableObjects.FirstOrDefault();
                });
                break;
            }
        }
Esempio n. 2
0
        //=============================== FUNCTIONALITY ==============================//

        private void CreateNewMap(object sender, RoutedEventArgs args)
        {
            ClearMap();
            UpdateSelectorComboBox(ResourceType.Terrain);
            AvailableObjects.Clear();
            _admin         = new AdminRestrictionsWindow(this);
            Grids["Admin"] = CreateAdminTab();
            ShowGameBoard();
        }