/// <summary>Loads all available language files from the specificed folder</summary> public static void LoadLanguageFiles(string LanguageFolder) { if (!Directory.Exists(LanguageFolder)) { MessageBox.Show(@"The default language files have been moved or deleted."); LoadEmbeddedLanguage(); return; } try { string[] LanguageFiles = Directory.GetFiles(LanguageFolder, "*.cfg"); if (LanguageFiles.Length == 0) { MessageBox.Show(@"No valid language files were found."); LoadEmbeddedLanguage(); return; } foreach (var File in LanguageFiles) { try { Language l = new Language(File); AvailableLanguages.Add(l); } catch { } } } catch { MessageBox.Show(@"An error occured whilst attempting to load the default language files."); LoadEmbeddedLanguage(); } }
/// <summary>Loads all available language files from the specificed folder</summary> public static void LoadLanguageFiles(string LanguageFolder) { if (!Directory.Exists(LanguageFolder)) { MessageBox.Show(@"The default language files have been moved or deleted."); LoadEmbeddedLanguage(); return; } try { string[] LanguageFiles = Directory.GetFiles(LanguageFolder, "*.xlf"); if (LanguageFiles.Length == 0) { MessageBox.Show(@"No valid language files were found."); LoadEmbeddedLanguage(); return; } foreach (var File in LanguageFiles) { try { using (FileStream stream = new FileStream(File, FileMode.Open, FileAccess.Read)) { Language l = new Language(stream, System.IO.Path.GetFileNameWithoutExtension(File)); AvailableLanguages.Add(l); } } catch { } } } catch { MessageBox.Show(@"An error occured whilst attempting to load the default language files."); LoadEmbeddedLanguage(); } }
private void SetupLanguages() { foreach (var lang in this.languageService.GetLanguages()) { AvailableLanguages.Add(lang); } CurrentLanguage = AvailableLanguages.FirstOrDefault(v => v.Id == this.languageService.DefaultLanguage.Id); }
/// <summary>Loads the embedded default language</summary> private static void LoadEmbeddedLanguage() { using (TextReader reader = new StringReader(Resource.en_US)) { Language l = new Language(reader, "en-US"); AvailableLanguages.Add(l); } CurrentLanguageCode = "en-US"; }
/// <summary>Loads the embedded default language</summary> private static void LoadEmbeddedLanguage() { var thisAssembly = Assembly.GetExecutingAssembly(); using (var stream = thisAssembly.GetManifestResourceStream("OpenBveApi.en-US.cfg")) { Language l = new Language(stream, "en-US"); AvailableLanguages.Add(l); } CurrentLanguageCode = "en-US"; }
/// <summary> /// Loads translation key/value pairs from all relevant JSON files within the Asset Manager. /// </summary> /// <param name="logger">The <see cref="ILogger" /> instance used within the sided API.</param> /// <param name="assetManager">The <see cref="IAssetManager" /> instance used within the sided API.</param> /// <param name="languageCode">The language code to use as the default language.</param> public static void LoadLanguage(ILogger logger, IAssetManager assetManager, string languageCode = "en", bool lazyLoad = false) { if (AvailableLanguages.ContainsKey(languageCode)) { AvailableLanguages[languageCode].UseAssetManager(assetManager); AvailableLanguages[languageCode].Load(lazyLoad); return; } var translationService = new TranslationService(languageCode, logger, assetManager); translationService.Load(); AvailableLanguages.Add(languageCode, translationService); }
private void LoadObject(IObjectStore data) { Name = data.GetString("name"); ShortLog.Debug("Loading Race: " + Name); SizeSetting = (CharacterSize)System.Enum.Parse(typeof(CharacterSize), data.GetString("size")); HeightRange = DiceStrings.ParseDice(data.GetString("height")); WeightRange = DiceStrings.ParseDice(data.GetString("weight")); BaseMovementSpeed = data.GetInteger("basemovementspeed"); var languages = data.GetObject("languages"); KnownLanguages.Add(languages.GetListOptional("known")); AvailableLanguages.Add(languages.GetListOptional("available")); }
public void AddAvailableLanguage(string languageShortName) { if (AvailableLanguages.Count == 0) { AvailableLanguages.Add(languageShortName); } else { foreach (string language in AvailableLanguages) { if (language == languageShortName) { return; } } AvailableLanguages.Add(languageShortName); return; } }
internal void Load(string filePath) { var xmlDocument = new XmlDocument(); xmlDocument.Load(filePath); var fileNamePart = filePath.Split('\\').Last().Split('.'); var languageId = fileNamePart.First().Split('_').Last().ToLowerInvariant(); _currentFileNameNoExtension = fileNamePart.First().Split('_').First(); if (!AvailableLanguages.Contains(languageId)) { AvailableLanguages.Add(languageId); } var rootNode = xmlDocument.SelectSingleNode("Language"); foreach (XmlNode childNode in rootNode.ChildNodes) { ReadXmlNode(childNode, languageId, "Language", LangStrings); } }
private void LoadPage() { #region GetAvailableLanguages string saveDir = Directory.GetCurrentDirectory(); bool ErrorsFound = false; if (Directory.GetFiles(saveDir + "/Languages").Length > 1) { foreach (var file in Directory.GetFiles(saveDir + "/Languages", "*.lang")) { StreamReader langReader = new StreamReader(file); string rawObj = langReader.ReadToEnd(); try { LanguageDataModel tempObj = JsonConvert.DeserializeObject <LanguageDataModel>(rawObj); if (tempObj != null) { AvailableLanguages.Add(tempObj); } // MessageBox.Show(file); } catch (Exception ex) { MessageBox.Show(ex.Message); ErrorsFound = true; } } if (ErrorsFound) { MessageBox.Show("Errors Found"); } } else { SelectedLanguage = new LanguageDataModel(); } #endregion #region LoadSavedSettings if (File.Exists("Settings/settings.json")) { StreamReader settingsReader = new StreamReader("Settings/settings.json"); try { SettingsDataModel serializedData = JsonConvert.DeserializeObject <SettingsDataModel>(settingsReader.ReadToEnd()); // MessageBox.Show("loaded"); SelectedLanguage = AvailableLanguages.Single(lang => lang.LanguageName == serializedData.SelectedLanguage.LanguageName); if (SelectedLanguage == null) { SelectedLanguage = new LanguageDataModel(); } SelectedLanguageIndex = AvailableLanguages.IndexOf(SelectedLanguage); HomeLocation = serializedData.HomeLocation; SelectedUnitIndex = Units.IndexOf(serializedData.Unit); }catch (Exception) { SelectedLanguage = new LanguageDataModel(); } settingsReader.Dispose(); } #endregion }