Esempio n. 1
0
 void Start()
 {
     EM         = EffectsManager.instance;
     PM         = PlayerManager.instance;
     aux        = AuxManager.instance;
     player     = aux.GetPlayer();
     bulletPool = aux.GetGroundBulletPool();
 }
Esempio n. 2
0
 // Start is called before the first frame update
 void Start()
 {
     rb         = GetComponent <Rigidbody2D>();
     EM         = EffectsManager.instance;
     aux        = AuxManager.instance;
     bulletPool = aux.GetGroundBulletPool();
     player     = aux.GetPlayer();
     shooter    = transform.GetChild(0);
     shootPoint = shooter.GetChild(0);
 }