Esempio n. 1
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 // Update is called once per frame
 void Update()
 {
     if (_BossMainQueue.GetQueue().Count.Equals(0))
     {
         actionList = GenerateActionList();
         _BossMainQueue.AddAction(actionList[Random.Range(0, actionList.Count)]);
     }
 }
Esempio n. 2
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 void Update()
 {
     if (monsterSpawnQueue.GetQueue().Count.Equals(0) && count < totalMonster)
     {
         count++;
         actionList = GenerateActionList();
         monsterSpawnQueue.AddAction(actionList[Random.Range(0, actionList.Count)]);
     }
 }