Esempio n. 1
0
        public override ExitCode Execute()
        {
            // Cheat - if we can base everything off a single note, don't require users to specify it by appending it
            // to our global argument list
            List <string> ExpandedParams = new List <string>(this.Params);

            ExpandedParams.Add("test=EditorTestNode");

            // save off these params
            Globals.Params = new Gauntlet.Params(ExpandedParams.ToArray());

            // create test options and apply any params
            UnrealTestOptions ContextOptions = new UnrealTestOptions();

            AutoParam.ApplyParamsAndDefaults(ContextOptions, Globals.Params.AllArguments);

            // These are fixed for this prohect
            ContextOptions.Project             = "EngineTest";
            ContextOptions.Namespaces          = "EditorTest";
            ContextOptions.Build               = "Editor";
            ContextOptions.UsesSharedBuildType = true;

            return(RunTests(ContextOptions));
        }
Esempio n. 2
0
        public override ExitCode Execute()
        {
            Log.Level = Gauntlet.LogLevel.VeryVerbose;

            AutoParam.ApplyParamsAndDefaults(this, Environment.GetCommandLineArgs());

            // Fix up any pathing issues (some implementations don't like backslashes i.e. xbox)
            Project = Project.Replace(@"\", "/");
            Path    = Path.Replace(@"\", "/");

            UnrealTargetPlatform      ParsedPlatform     = UnrealTargetPlatform.Parse(Platform);
            UnrealTargetConfiguration ParseConfiguration = (UnrealTargetConfiguration)Enum.Parse(typeof(UnrealTargetConfiguration), Configuration, true);

            DevicePool.Instance.AddDevices(ParsedPlatform, Devices, false);

            // Find sources for this platform (note some platforms have multiple sources for staged builds, packaged builds etc)
            IEnumerable <IFolderBuildSource> BuildSources = Gauntlet.Utils.InterfaceHelpers.FindImplementations <IFolderBuildSource>().Where(S => S.CanSupportPlatform(ParsedPlatform));

            // Find all builds at the specified path
            IBuild Build = BuildSources.SelectMany(S => S.GetBuildsAtPath(Project, Path)).FirstOrDefault();

            if (Build == null)
            {
                throw new AutomationException("No builds for platform {0} found at {1}", Platform, Path);
            }

            UnrealAppConfig Config = new UnrealAppConfig();

            Config.Build         = Build;
            Config.ProjectName   = Project;
            Config.Configuration = ParseConfiguration;
            Config.CommandLine   = Commandline;

            List <ITargetDevice> AcquiredDevices = new List <ITargetDevice>();

            /* This seems redundant but it's the only way to grab the devices at this stage
             * Todo: This will only pass in devices that are powered on, find a way to grab off devices and power them on
             */
            DevicePool.Instance.EnumerateDevices(new UnrealTargetConstraint(ParsedPlatform), Device =>
            {
                if (!AcquiredDevices.Contains(Device))
                {
                    AcquiredDevices.Add(Device);
                }
                return(false);
            });

            if (AcquiredDevices.Count == 0)
            {
                Log.Error("Failed to find any valid devices!");
                return(ExitCode.Error_AppInstallFailed);
            }

            Log.Info("Beginning Installation!");

            // Reserve our devices so nothing else can use them
            DevicePool.Instance.ReserveDevices(AcquiredDevices);

            foreach (ITargetDevice Device in AcquiredDevices)
            {
                if (!Device.IsAvailable)
                {
                    Log.Info("{0} is not available, skipping", Device.Name);
                    continue;
                }

                if (!Device.IsOn)
                {
                    Log.Info("Powering on {0}", Device);
                    Device.PowerOn();
                }
                else if (Globals.Params.ParseParam("reboot"))
                {
                    Log.Info("Rebooting {0}", Device);
                    Device.Reboot();
                }

                if (!Device.Connect())
                {
                    Log.Warning("Failed to connect to {0}", Device.Name);
                    continue;
                }

                Log.Info("Installing {0} to {1}", Config.Build.ToString(), Device.Name);
                try
                {
                    Device.InstallApplication(Config);
                }
                catch (AutomationException error)
                {
                    Log.Error("Failed to install to {0} due to: {1}", Device.Name, error.ToString());
                }

                Log.Info("Disconnecting from {0}", Device.Name);
                Device.Disconnect();
            }

            // Release our saved devices
            DevicePool.Instance.ReleaseDevices(AcquiredDevices);

            return(ExitCode.Success);
        }