Esempio n. 1
0
    void Start()
    {
        if (auto == null)
        {
            DB.Root(Application.persistentDataPath);

            DB db = new DB(3);
            //load from Resources
            //db = new DB(((TextAsset)(UnityEngine.Resources.Load("db2"))).bytes);

            // two tables(Players,Items) and their keys(ID,Name)
            db.GetConfig().EnsureTable <Player>("Players", "ID");

            // set max-length to 20 , default is 32
            db.GetConfig().EnsureTable <Item>("Items", "Name(20)");

            {
                // [Optional]
                // if device has small memory & disk
                db.MinConfig();
                // smaller DB file size
                db.GetConfig().DBConfig.FileIncSize = 1;
            }

            auto = db.Open();
        }

        // set " limit 0,1 " will faster
        if (auto.SelectCount("from Items limit 0,1") == 0)
        {
            // insert player's score to database
            var player = new Player
            {
                Name  = "Player_" + (int)Time.realtimeSinceStartup,
                Score = DateTime.Now.Second + (int)Time.realtimeSinceStartup + 1,
                ID    = auto.Id(1)
            };
            auto.Insert("Players", player);


            //dynamic data, each object has different properties
            var shield = new Item()
            {
                Name = "Shield", Position = 1
            };
            shield["attributes"] = new string[] { "earth" };
            auto.Insert("Items", shield);


            var spear = new Item()
            {
                Name = "Spear", Position = 2
            };
            spear["attributes"]     = new string[] { "metal", "fire" };
            spear["attachedSkills"] = new string[] { "dragonFire" };
            auto.Insert("Items", spear);


            var composedItem = new Item()
            {
                Name = "ComposedItem", Position = 3, XP = 0
            };
            composedItem["Source1"] = "Shield";
            composedItem["Source2"] = "Spear";
            composedItem["level"]   = 0;
            auto.Insert("Items", composedItem);
        }

        DrawToString();
    }