public override void Dispose() { base.Dispose(); ExecuteOrder.Dispose(); EulControl.Dispose(); Disable.Dispose(); SpamArcaneBolt.Dispose(); AutoArcaneBolt.Dispose(); Farm.Dispose(); AutoCombo.Dispose(); UpdateMode.Dispose(); }
public Common() { TargetSelector = new TargetSelectorManager(MenuConfig); DamageCalculation = new DamageCalculation(this); LinkenBreaker = new LinkenBreaker(this); KillSteal = new KillSteal(this); Combo = new Combo(this); UpdateMode = new UpdateMode(this); AutoCombo = new AutoCombo(this); Farm = new Farm(this); AutoArcaneBolt = new AutoArcaneBolt(this); SpamArcaneBolt = new SpamArcaneBolt(this); Disable = new Disable(this); EulControl = new EulControl(this); ExecuteOrder = new ExecuteOrder(this); Renderer = new Renderer(this); }