public async Task <ServiceResponse <int> > Register(User user, string password) { var response = new ServiceResponse <int>(); if (await UserExitsts(user.Username)) { response.IsSuccess = false; response.Message = "User already exists"; return(response); } AuthUtility.CreatePasswordHash(password, out byte[] passwordHash, out byte[] passwordSalt); user.PasswordHash = passwordHash; user.PasswordSalt = passwordSalt; await _context.Users.AddAsync(user); await _context.SaveChangesAsync(); response.Data = user.Id; return(response); }
protected override void OnModelCreating(ModelBuilder modelBuilder) { modelBuilder.Entity <CharacterSkill>().HasKey(cs => new { cs.CharacterId, cs.SkillId }); modelBuilder.Entity <User>().Property(u => u.Role).HasDefaultValue("Player"); modelBuilder.Entity <Skill>().HasData( new Skill { Id = 1, Name = "Fireball", Damage = 30 }, new Skill { Id = 2, Name = "Frenzy", Damage = 20 }, new Skill { Id = 3, Name = "Blizzard", Damage = 50 } ); AuthUtility.CreatePasswordHash("seedSecret", out byte[] passwordHash, out byte[] passwordSalt); modelBuilder.Entity <User>().HasData( new User { Id = 1, PasswordHash = passwordHash, PasswordSalt = passwordSalt, Username = "******" }, new User { Id = 2, PasswordHash = passwordHash, PasswordSalt = passwordSalt, Username = "******" } ); modelBuilder.Entity <Character>().HasData( new Character { Id = 1, Name = "Frodo", Type = CharacterType.Knight, HitPoints = 100, Strength = 15, Defence = 10, Intelligence = 10, UserId = 1 }, new Character { Id = 2, Name = "Raistlin", Type = CharacterType.Mage, HitPoints = 100, Strength = 5, Defence = 5, Intelligence = 20, UserId = 2 } ); modelBuilder.Entity <Weapon>().HasData( new Weapon { Id = 1, Name = "The Master Sword", Damage = 20, CharacterId = 1 }, new Weapon { Id = 2, Name = "The Master Sword", Damage = 20, CharacterId = 1 } ); modelBuilder.Entity <CharacterSkill>().HasData( new CharacterSkill { CharacterId = 1, SkillId = 2 }, new CharacterSkill { CharacterId = 2, SkillId = 1 }, new CharacterSkill { CharacterId = 2, SkillId = 3 } ); }