public void CancelAuthTicket(AuthTicketHandle authTicket)
 {
     //CheckIfUsable();
     NativeMethods.GameServer_CancelAuthTicket(authTicket.AsUInt32);
 }
 public void CancelAuthTicket(AuthTicketHandle authTicket)
 {
     //CheckIfUsable();
     NativeMethods.GameServer_CancelAuthTicket(authTicket.AsUInt32);
 }