Esempio n. 1
0
        public void Initialize(RegionInfo regionInfo, AgentCircuitManager authen, List <IClientNetworkServer> clientServers)
        {
            Initialize(regionInfo);

            //Set up the clientServer
            m_clientServers = clientServers;
            foreach (IClientNetworkServer clientServer in clientServers)
            {
                clientServer.AddScene(this);
            }

            m_sceneManager = RequestModuleInterface <SceneManager> ();
            m_simDataStore = m_sceneManager.GetNewSimulationDataStore();

            m_config = m_sceneManager.ConfigSource;
            m_authenticateHandler = authen;

            m_AuroraEventManager = new AuroraEventManager();
            m_eventManager       = new EventManager();
            m_permissions        = new ScenePermissions(this);

            // Load region settings
            m_regInfo.RegionSettings = Aurora.DataManager.DataManager.RequestPlugin <IRegionInfoConnector> ().LoadRegionSettings(m_regInfo.RegionID);

            m_sceneGraph = new SceneGraph(this, m_regInfo)
            {
                Entities = new AsyncEntityManager(this)
            };

            #region Region Config

            IConfig aurorastartupConfig = m_config.Configs["AuroraStartup"];
            if (aurorastartupConfig != null)
            {
                //Region specific is still honored here, the RegionInfo checks for it, and if it is 0, it didn't set it
                if (RegionInfo.ObjectCapacity == 0)
                {
                    RegionInfo.ObjectCapacity = aurorastartupConfig.GetInt("ObjectCapacity", 80000);
                }
            }

            IConfig packetConfig = m_config.Configs["PacketPool"];
            if (packetConfig != null)
            {
                PacketPool.Instance.RecyclePackets    = packetConfig.GetBoolean("RecyclePackets", true);
                PacketPool.Instance.RecycleDataBlocks = packetConfig.GetBoolean("RecycleDataBlocks", true);
            }

            #endregion Region Config

            m_basesimfps     = 45f;
            m_basesimphysfps = 45f;

            m_basesimphysfps = Config.Configs["Physics"].GetFloat("BasePhysicsFPS", 45f);
            if (m_basesimphysfps > 45f)
            {
                m_basesimphysfps = 45f;
            }

            m_basesimfps = Config.Configs["Protection"].GetFloat("BaseRateFramesPerSecond", 45f);
            if (m_basesimfps > 45f)
            {
                m_basesimfps = 45f;
            }

            if (m_basesimphysfps > m_basesimfps)
            {
                m_basesimphysfps = m_basesimfps;
            }

            m_updatetimespan  = 1000 / m_basesimfps;
            m_physicstimespan = 1000 / m_basesimphysfps;

            #region Startup Complete config

            EventManager.OnAddToStartupQueue     += AddToStartupQueue;
            EventManager.OnModuleFinishedStartup += FinishedStartup;
            //EventManager.OnStartupComplete += StartupComplete;

            AddToStartupQueue("Startup");

            #endregion
        }
Esempio n. 2
0
        public void Initialize(RegionInfo regionInfo, ISimulationDataStore dataStore, 
            AgentCircuitManager authen, List<IClientNetworkServer> clientServers)
        {
            Initialize(regionInfo);

            //Set up the clientServer
            m_clientServers = clientServers;
            foreach (IClientNetworkServer clientServer in clientServers)
            {
                clientServer.AddScene(this);
            }

            m_sceneManager = RequestModuleInterface<ISceneManager>();
            m_simDataStore = dataStore;

            m_config = m_sceneManager.ConfigSource;
            m_authenticateHandler = authen;

            m_AuroraEventManager = new AuroraEventManager();
            m_eventManager = new EventManager();
            m_permissions = new ScenePermissions(this);

            m_sceneGraph = new SceneGraph(this, m_regInfo);

            #region Region Config

            IConfig aurorastartupConfig = m_config.Configs["AuroraStartup"];
            if (aurorastartupConfig != null)
            {
                //Region specific is still honored here, the RegionInfo checks for it, and if it is 0, it didn't set it
                if (RegionInfo.ObjectCapacity == 0)
                    RegionInfo.ObjectCapacity = aurorastartupConfig.GetInt("ObjectCapacity", 80000);
            }

            IConfig packetConfig = m_config.Configs["PacketPool"];
            if (packetConfig != null)
            {
                PacketPool.Instance.RecyclePackets = packetConfig.GetBoolean("RecyclePackets", true);
                PacketPool.Instance.RecycleDataBlocks = packetConfig.GetBoolean("RecycleDataBlocks", true);
            }

            #endregion Region Config

            m_basesimfps = 45f;
            m_basesimphysfps = 45f;

            m_basesimphysfps = Config.Configs["Physics"].GetFloat("BasePhysicsFPS", 45f);
            if (m_basesimphysfps > 45f)
                m_basesimphysfps = 45f;

            m_basesimfps = Config.Configs["Protection"].GetFloat("BaseRateFramesPerSecond", 45f);
            if (m_basesimfps > 45f)
                m_basesimfps = 45f;

            if (m_basesimphysfps > m_basesimfps)
                m_basesimphysfps = m_basesimfps;

            m_updatetimespan = 1000/m_basesimfps;
            m_physicstimespan = 1000/m_basesimphysfps;

            #region Startup Complete config

            EventManager.OnAddToStartupQueue += AddToStartupQueue;
            EventManager.OnModuleFinishedStartup += FinishedStartup;
            //EventManager.OnStartupComplete += StartupComplete;

            AddToStartupQueue("Startup");

            #endregion
        }
Esempio n. 3
0
        public void Initialize(RegionInfo regionInfo, AgentCircuitManager authen,
                               List <IClientNetworkServer> clientServers)
        {
            Initialize(regionInfo);

            //Set up the clientServer
            m_clientServers = clientServers;
            foreach (IClientNetworkServer clientServer in clientServers)
            {
                clientServer.AddScene(this);
            }

            m_sceneManager = RequestModuleInterface <ISceneManager>();
            m_simDataStore = m_sceneManager.GetSimulationDataStore();

            m_config = m_sceneManager.ConfigSource;
            m_authenticateHandler = authen;

            m_AuroraEventManager = new AuroraEventManager();
            m_eventManager       = new EventManager();
            m_permissions        = new ScenePermissions(this);

            m_sceneGraph = new SceneGraph(this, m_regInfo);

            #region Region Config

            IConfig packetConfig = m_config.Configs["PacketPool"];
            if (packetConfig != null)
            {
                PacketPool.Instance.RecyclePackets    = packetConfig.GetBoolean("RecyclePackets", true);
                PacketPool.Instance.RecycleDataBlocks = packetConfig.GetBoolean("RecycleDataBlocks", true);
            }

            #endregion Region Config

            m_basesimfps     = 45f;
            m_basesimphysfps = 45f;

            m_basesimphysfps = Config.Configs["Physics"].GetFloat("BasePhysicsFPS", 45f);
            m_basesimfps     = Config.Configs["Protection"].GetFloat("BaseRateFramesPerSecond", 45f);
            if (m_basesimphysfps > 45f)
            {
                m_basesimphysfps = 45f;
            }
            if (m_basesimfps > 45f)
            {
                m_basesimfps = 45f;
            }

            if (m_basesimphysfps > m_basesimfps)
            {
                m_basesimphysfps = m_basesimfps;
            }

            m_updatetimespan  = 1000 / m_basesimfps;
            m_physicstimespan = 1000 / m_basesimphysfps;

            #region Startup Complete config

            EventManager.OnAddToStartupQueue     += AddToStartupQueue;
            EventManager.OnModuleFinishedStartup += FinishedStartup;
            //EventManager.OnStartupComplete += StartupComplete;

            AddToStartupQueue("Startup");

            #endregion
        }