void Awake()
 {
     //取得
     _controller    = GetComponent <Aunn>();
     _attack        = GetComponent <AunnAttack>();
     _shoot         = GetComponentInChildren <AunnShoot>();
     _rigid         = GetComponent <Rigidbody2D>();
     _move          = GetComponent <MoveMotion>();
     foot_Collision = transform.Find("Foot").GetComponent <ChildColliderTrigger>();
 }
 private void Awake()
 {
     //取得
     _controller       = GetComponent <Aunn>();
     _sprite           = GetComponent <SpriteRenderer>();
     _rigid            = GetComponent <Rigidbody2D>();
     _shoot            = GetComponentInChildren <AunnShoot>();
     _copy             = GetComponentInChildren <AunnCopy>();
     _copy_Shoot       = _copy.GetComponentInChildren <AunnShoot>();
     _effect           = GetComponentInChildren <AunnEffect>();
     _se               = GetComponentInChildren <SEManager>();
     _move_Const_Speed = GetComponent <MoveConstSpeed>();
     _move_Motion      = GetComponent <MoveMotion>();
     _move_Const_Time  = GetComponent <MoveConstTime>();
     foot_Collider     = transform.Find("Foot").GetComponent <ChildColliderTrigger>();
     player            = GameObject.FindWithTag("PlayerTag");
 }