private void Awake() { //testzone //gameStartSettings.generationMode = ChunkGenerationMode.GameLoading; //savename = "test"; // if (realMaster != null & realMaster != this) { Destroy(this); return; } gameMode = _gameMode; realMaster = this; sceneClearing = false; if (PoolMaster.current == null) { PoolMaster pm = gameObject.AddComponent <PoolMaster>(); pm.Load(); } if (gameMode == GameMode.Play) { if (globalMap == null) { globalMap = gameObject.AddComponent <GlobalMap>(); } globalMap.Prepare(); eventTracker = new EventChecker(); } if (environmentMaster == null) { environmentMaster = new GameObject("Environment master").AddComponent <EnvironmentMaster>(); } environmentMaster.Prepare(); if (audiomaster == null) { audiomaster = gameObject.AddComponent <Audiomaster>(); audiomaster.Prepare(); } if (geologyModule == null) { geologyModule = gameObject.AddComponent <GeologyModule>(); } }
// private void Awake() { gameRules = GameRules.defaultRules; if (testMode && test_gameStartSettings != null) { _applyingGameStartSettings = test_gameStartSettings; test_gameStartSettings = null; } if (_applyingGameStartSettings == null && startSettings == null) { _applyingGameStartSettings = GameStartSettings.GetDefaultStartSettings(); } if (startSettings == null) { startSettings = _applyingGameStartSettings; _applyingGameStartSettings = null; } gameMode = startSettings.DefineGameMode(); if (gameMode == GameMode.MainMenu) { Destroy(gameObject); return; } if (realMaster != null & realMaster != this) { Destroy(realMaster); realMaster = this; return; } realMaster = this; sceneClearing = false; // uicontroller = UIController.GetCurrent(); // if (PoolMaster.current == null) { PoolMaster pm = gameObject.AddComponent(typeof(PoolMaster)) as PoolMaster; pm.Load(); } if (gameMode == GameMode.Survival) { globalMap = InitializeGlobalMap(); } if (environmentMaster == null) { environmentMaster = new GameObject("Environment master").AddComponent <EnvironmentMaster>(); } environmentMaster.Prepare(); if (audiomaster == null) { audiomaster = gameObject.AddComponent <Audiomaster>(); audiomaster.Prepare(); } if (geologyModule == null) { geologyModule = gameObject.AddComponent <GeologyModule>(); } Screen.sleepTimeout = SleepTimeout.NeverSleep; }