private void Start() { animator = GetComponent<Animator> (); particleSys = GetComponent<ParticleSystem> (); block = GetComponent<SpriteRenderer> (); thisCollider = GetComponent<BoxCollider2D> (); tempColor = new Color (0.472f, 0.25f, 0, 1); tempColor2 = new Color (0.742f, 0.683f, 0.41f, 1); audioSource = GetComponent<AudioSource> (); audioController = GameObject.Find ("Audiocontroller").GetComponent<Audiocontroller> (); }
void Awake() { instans = this; }