Esempio n. 1
0
        public void Convert()
        {
            var pepsi         = Engine.AssetLoader.Get <AudioAsset>("Sounds/pepsi.wav");
            int pepsiByteSize = pepsi.SoundData.Length * 4;

            var copy = new byte[pepsiByteSize];

            CopyToByteBuffer(pepsi, copy);

            AudioUtil.ConvertFormat(pepsi.Format, new AudioFormat(8, false, 2, 44100), ref copy);
            Assert.Equal(copy.Length, pepsiByteSize / 4); // Same number of samples as sample rate is the same, but bps is 4 times less

            copy = new byte[pepsiByteSize];
            CopyToByteBuffer(pepsi, copy);

            AudioUtil.ConvertFormat(pepsi.Format, new AudioFormat(16, false, 2, 48000), ref copy);
            float ratio = 48000f / pepsi.Format.SampleRate;

            Assert.Equal(copy.Length, (int)(pepsiByteSize / 2) * ratio);  // divide by 2 because 16bps

            var money         = Engine.AssetLoader.Get <AudioAsset>("Sounds/money.wav");
            int moneyByteSize = money.SoundData.Length * 4;

            copy = new byte[moneyByteSize];
            CopyToByteBuffer(money, copy);

            AudioUtil.ConvertFormat(money.Format, new AudioFormat(16, true, 2, 48000), ref copy); // isFloat is intentionally true. (and invalid here)
            ratio = 48000f / money.Format.SampleRate;
            Assert.Equal(copy.Length, (int)(moneyByteSize * ratio));                              // multiplied by 2 because going from mono to stereo, bps is twice less though
        }
Esempio n. 2
0
        public void StreamConvert()
        {
            var pepsi = Engine.AssetLoader.Get <AudioAsset>("Sounds/pepsi.wav");

            var format = new AudioFormat(32, true, 2, 48000);
            var copy   = new byte[pepsi.SoundData.Length * 4];

            CopyToByteBuffer(pepsi, copy);
            AudioUtil.ConvertFormat(pepsi.Format, format, ref copy);

            var testTasks = new List <Task>();

            for (var io = 0; io < 5; io++)
            {
                testTasks.Add(Task.Run(() =>
                {
                    var streamer       = new AudioConverter(pepsi.Format, pepsi.SoundData);
                    var segmentConvert = new List <byte>();
                    int framesGet      = new Random().Next(1, 500);
                    Engine.Log.Info($"StreamConvert has chosen {framesGet} for its poll size.", TestRunnerLogger.TestRunnerSrc);

                    var minutesTimeout = 2;
                    DateTime start     = DateTime.Now;
                    var playHead       = 0;
                    while (DateTime.Now.Subtract(start).TotalMinutes < minutesTimeout) // timeout
                    {
                        var spanData      = new Span <byte>(new byte[framesGet * format.FrameSize]);
                        int samplesAmount = streamer.GetSamplesAtByte(format, playHead, framesGet, spanData);
                        if (samplesAmount == 0)
                        {
                            break;
                        }
                        playHead += samplesAmount;
                        Assert.True(spanData.Length >= samplesAmount * format.SampleSize);
                        segmentConvert.AddRange(spanData.Slice(0, samplesAmount * format.SampleSize).ToArray());
                    }

                    if (DateTime.Now.Subtract(start).TotalMinutes >= minutesTimeout)
                    {
                        Engine.Log.Info("StreamConvert timeout.", TestRunnerLogger.TestRunnerSrc);
                    }

                    Assert.Equal(segmentConvert.Count, copy.Length);
                    // V No longer true due to floating point precision.
                    //for (var i = 0; i < copy.Length; i++)
                    //{
                    //    Assert.Equal(copy[i], segmentConvert[i]);
                    //}
                }));
            }

            Task.WaitAll(testTasks.ToArray());
            testTasks.Clear();

            var money = Engine.AssetLoader.Get <AudioAsset>("Sounds/money.wav");

            copy = new byte[money.SoundData.Length * 4];
            CopyToByteBuffer(money, copy);
            AudioUtil.ConvertFormat(money.Format, format, ref copy);

            for (var io = 0; io < 5; io++)
            {
                testTasks.Add(Task.Run(() =>
                {
                    var streamer = new AudioConverter(money.Format, money.SoundData);

                    var segmentConvert = new List <byte>();
                    int framesGet      = new Random().Next(1, 500);
                    Engine.Log.Info($"StreamConvert (Mono) has chosen {framesGet} for its poll size.", TestRunnerLogger.TestRunnerSrc);

                    DateTime start = DateTime.Now;
                    int playHead   = 0;
                    while (DateTime.Now.Subtract(start).TotalMinutes < 1f) // timeout
                    {
                        var data         = new byte[framesGet * format.FrameSize];
                        var spanData     = new Span <byte>(data);
                        int sampleAmount = streamer.GetSamplesAtByte(format, playHead, framesGet, spanData);
                        if (sampleAmount == 0)
                        {
                            break;
                        }
                        playHead += sampleAmount;
                        Assert.True(data.Length >= sampleAmount * format.SampleSize);
                        segmentConvert.AddRange(spanData.Slice(0, sampleAmount * format.SampleSize).ToArray());
                    }

                    Assert.Equal(segmentConvert.Count, copy.Length);
                    // V No longer true due to floating point precision.
                    //for (var i = 0; i < copy.Length; i++)
                    //{
                    //    Assert.Equal(copy[i], segmentConvert[i]);
                    //}
                }));
            }

            Task.WaitAll(testTasks.ToArray());
        }