Esempio n. 1
0
    // Use this for initialization
    void Start()
    {
        foreach (AudioClip ac in AudioSplitter.SplitClip(_sample))
        {
            m_audioclipmap.Add(ac.name, ac);
            //BaseState1 bs = _stateGenerator.MultiHighState(ac.name, ac, 4.0f);
            //foreach (float f in musicprojectile.bassList)
            //{
            //    if (f > offset + ac.length)
            //        break;
            //    else if (f < offset)
            //        continue;
            //    if (f > offset && f < offset + ac.length)
            //        bs.AddBeat(BaseState1.Type.BASS_TYPE, f - offset);
            //}

            //foreach (float f in musicprojectile.kickList)
            //{
            //    if (f > offset + ac.length)
            //        break;
            //    else if (f < offset)
            //        continue;
            //    if (f > offset && f < offset + ac.length)
            //        bs.AddBeat(BaseState1.Type.KICK_TYPE, f - offset);

            //}

            //foreach (float f in musicprojectile.highList)
            //{
            //    if (f > offset + ac.length)
            //        break;
            //    else if (f < offset)
            //        continue;
            //    if (f > offset && f < offset + ac.length)
            //        bs.AddBeat(BaseState1.Type.GENERAL_TYPE, f - offset);
            //}
            //bs.PushAttacksIntoList();
            //m_playqueue.Enqueue(bs);
            //offset += ac.length;
            m_playqueue.Enqueue(_stateGenerator.GenerateState(StateGenerator.GenerateType.NUMSTATE, ac.name, ac, 4.0f));
            //m_playqueue.Enqueue(_stateGenerator.CreateVerticalLaserAttack(ac.name,ac,4.0f));
        }
        curr = m_playqueue.Dequeue();
        curr.Run();
        Debug.Log(m_audioclipmap[curr.GetClipName()]);
        frontpeer.SetAudioClip(m_audioclipmap[curr.GetClipName()]);
        frontpeer.StartPlaying();
    }
Esempio n. 2
0
        public void TestSplitter()
        {
            var splitter = new AudioSplitter();
            var mixer    = new AudioMixer();

            var spread = new[] { TestHelper.Silence(1), TestHelper.Silence(2), TestHelper.Silence(3) }.ToSpread();
            var ch3 = mixer.Update(spread, null);
            Spread <AudioSampleBuffer> output = splitter.Update(ch3, new[] { 2, 1 }.ToSpread());

            Assert.AreEqual(2, output[0].WaveFormat.Channels);
            Assert.AreEqual(1, output[1].WaveFormat.Channels);

            float[] buf = new float[256];
            output[0].Read(buf, 0, 256);
            Assert.AreEqual(TestHelper.GenerateBuffer(new[] { 1.0f, 2.0f }, 256), buf);
            output[0].Read(buf, 0, 256);
            Assert.AreEqual(TestHelper.GenerateBuffer(new[] { 1.0f, 2.0f }, 256), buf);
            output[0].Read(buf, 0, 256);
            Assert.AreEqual(TestHelper.GenerateBuffer(new[] { 1.0f, 2.0f }, 256), buf);
        }