Esempio n. 1
0
    /// <summary>
    /// Plays a sound by creating an empty game object with an AudioSource
    /// and attaching it to the given transform (so it moves with the transform). Destroys it after it finished playing.
    /// </summary>
    /// <param name="clip"></param>
    /// <param name="emitter"></param>
    /// <param name="volume"></param>
    /// <param name="pitch"></param>
    /// <returns></returns>
    public AudioSource Play(AudioClip clip, Transform emitter, float volume, float pitch)
    {
        audioSpectrumMgrComp.StopSpectrum();

        //Create an empty game object
        GameObject go = new GameObject("AudioContainer");

        go.transform.position = emitter.position;
        go.transform.parent   = emitter;
        audioSpectrumMgrComp.audioContainer = gameObject;
        //fileMgrComp.audioSourceObj = gameObject.transform;

        //Create the source
        AudioSource source = go.AddComponent <AudioSource>();

        source.clip   = clip;
        source.loop   = true;
        source.volume = volume;
        source.pitch  = pitch;
        source.Play();


        audioSpectrumMgrComp.StartSpectrum(go.transform);

        var artistName  = (TextMesh)artistNameText.gameObject.GetComponent("TextMesh");
        var artistTrack = (TextMesh)artistTrackText.gameObject.GetComponent("TextMesh");

        artistName.text = clip.name;
        //artistTrack.text = clip.name;

        //Destroy (go, clip.length);
        return(source);
    }
Esempio n. 2
0
    void Start()
    {
        // Get audio spectrum manager, audio container object, and start the FFT analysis
        audioSpectrumMgrComp = (AudioSpectrumManager)gameObject.GetComponent("AudioSpectrumManager");
        AudioSource newSource = PlayAtIndex(currentSongIndex);

        audioSpectrumMgrComp.StartSpectrum(newSource.gameObject.transform);

        fileMgrComp = (FileManager)fileMgrObj.GetComponent("FileManager");
    }