Esempio n. 1
0
    void Play(AudioClip clip, string audioSourceName = "", bool toLoop = false, float pitch = 1.0f, bool playNext = false, bool replaceNext = false)
    {
        AudioSourceScript audioSource = GetAudioSource(audioSourceName);

        if (audioSource != null)
        {
            //if (audioSource.HasBacklog() && audioSource.IsMaxed())
            //{
            //    Debug.Log(audioSourceName + " Is Full, Trying to search for another audioSource to Take Over the Job");
            //    bool found = false;
            //    foreach (KeyValuePair<string, AudioSourceScript> entry in audioSources)
            //    {
            //        if (!entry.Value.HasBacklog())
            //        {
            //            if (entry.Value.IsPlaying())
            //                continue;
            //        }
            //        else if (entry.Value.IsMaxed())
            //                continue;
            //        found = true;
            //        audioSource = entry.Value;
            //        break;
            //    }
            //    if (!found)
            //    {
            //        Debug.Log(" Can't Find Suitable Role to Take Over the Job, Using Default to take over");
            //        audioSource = defaultAudioSource;
            //    }
            //    if (playNext)
            //        if (replaceNext)
            //            defaultAudioSource.ReplaceNext(clip, toLoop, pitch);
            //        else
            //            defaultAudioSource.PlayNext(clip, toLoop, pitch);
            //    else
            //        defaultAudioSource.PlayOnSchedule(clip, toLoop, pitch);
            //}
            //else
            if (playNext)
            {
                if (replaceNext)
                {
                    audioSource.ReplaceNext(clip, toLoop, pitch);
                }
                else
                {
                    audioSource.PlayNext(clip, toLoop, pitch);
                }
            }
            else
            {
                audioSource.PlayOnSchedule(clip, toLoop, pitch);
            }
        }
        else
        {
            Debug.Log("Cant Find AudioSource of name : " + audioSourceName + " Are you sure you entered the right name ?");
            return;
        }
    }
Esempio n. 2
0
 public void AddAudioSource(string audioSourceName, AudioSourceScript audioSource)
 {
     audioSources.Add(audioSourceName, audioSource);
     if (defaultAudioSource == null)
     {
         defaultAudioSource = audioSource;
     }
 }
Esempio n. 3
0
 // Start is called before the first frame update
 void Start()
 {
     if (instance == null)
     {
         instance = this;
     }
     else if (instance != this)
     {
         Destroy(gameObject);
     }
     DontDestroyOnLoad(this);
     source = GetComponent <AudioSource>();
 }
Esempio n. 4
0
    public void ChangeClip(AudioClip clip, bool toLoop = false, float pitch = 1.0f, bool replaceNext = false, string audioSourceName = "")
    {
        AudioSourceScript audioSource = GetAudioSource(audioSourceName);

        if (audioSource != null)
        {
            audioSource.ChangeClip(clip, toLoop, pitch, replaceNext);
        }
        else
        {
            Debug.Log("Cant Find AudioSourceName : " + audioSourceName + " Are you sure youve entered the right name?");
            return;
        }
    }
Esempio n. 5
0
    //void Initialze(Database database, string tableName)
    //{
    //    database.dbConnection.Open();
    //    database.dbCmd = database.dbConnection.CreateCommand();
    //    string sqlQuery = "SELECT * FROM " + tableName;
    //    database.dbCmd.CommandText = sqlQuery;
    //    database.reader = database.dbCmd.ExecuteReader();
    //    while (database.reader.Read())
    //    {
    //        for (AUDIO_TYPE i = AUDIO_TYPE.BACKGROUND_MUSIC; i < AUDIO_TYPE.END; ++i)
    //        {
    //            GetAudioManagerByType(i).SetAllVolume(database.reader.GetFloat((int)i));
    //        }
    //    }
    //    database.SoftReset();
    //    Debug.Log("Finished Creating AudioClip From Database");
    //}

    void AddAudioSource(AudioSourceScript audioSource)
    {
        if (CheckIfExist(audioSource.gameObject.name))
        {
            Debug.Log("Already Have AudioSource with name : " + audioSource + " Please Set it to a different name in the editor");
            return;
        }
        foreach (KeyValuePair <AUDIO_TYPE, AudioManager> entry in audioList)
        {
            if (entry.Key == audioSource.type)
            {
                entry.Value.AddAudioSource(audioSource.gameObject.name, audioSource);
            }
        }
    }