Esempio n. 1
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 public void Attack(InputAction.CallbackContext context)
 {
     if (context.ReadValueAsButton())
     {
         if (canAttack == true && currentUses > 0)
         {
             AudioSingleton.PlaySFX(SoundEffect.SpraySalt);
             this.gameObject.GetComponentInChildren <Animator>().SetTrigger("Attack");
             StartCoroutine("AttackTimeFrame");
             StartCoroutine("AttackCooldown");
             currentUses--;
             if (currentUses == 2)
             {
                 saltThree.SetActive(false);
             }
             else if (currentUses == 1)
             {
                 saltTwo.SetActive(false);
             }
             else
             {
                 saltOne.SetActive(false);
             }
         }
     }
 }
Esempio n. 2
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 public void StateStart()
 {
     eventsListener.OnRoarEnd += OnRoarEnd;
     timeLeftToRoar            = 0;
     animator.SetState(PigmanAnimatorState.Roar);
     AudioSingleton.PlaySound(AudioSingleton.Instance.clips.roar);
 }
Esempio n. 3
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    private void OnTriggerEnter2D(Collider2D collision)
    {
        PlayerUnitController unit           = InteractiveHelpers.GetPlayer(collision);
        PlayerBaseStats      stats          = unit.di.stats;
        PlayerRespawnHandler respawnHandler = unit.mainController.di.respawnHandler;
        bool playSound = false;

        foreach ((SlimeType type, bool acceptsType) in checkpointFor.GetPairEnumerable())
        {
            if (acceptsType && stats.HasType(type))
            {
                bool updated = respawnHandler.SetCheckpoint(type, this);
                if (updated)
                {
                    playSound = true;
                }
                if (!segmentMember.Segment)
                {
                    segmentMember.Segment = unit.di.camera.CameraSegment;
                }
            }
        }
        if (playSound)
        {
            AudioSingleton.PlaySound(AudioSingleton.Instance.clips.checkpoint);
        }
    }
Esempio n. 4
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    public override void ControlUpdate()
    {
        if (isAttacking)
        {
            return;
        }

        if (hasSword && input.sword.IsPressed())
        {
            AudioSingleton.PlaySound(AudioSingleton.Instance.clips.swordSwing);
            input.sword.Use();
            animator.PlayAttack();
            isAttacking = true;
            OnIsAttackingChange(isAttacking);
            isGuarding = false;
            OnIsGuardingChange(isGuarding);
        }
        else
        {
            bool currentlyIsGuarding = hasShield && input.shield.IsHeld();
            if (currentlyIsGuarding != isGuarding)
            {
                isGuarding = currentlyIsGuarding;
                OnIsGuardingChange(isGuarding);
            }
        }
    }
Esempio n. 5
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 private void OnTriggerEnter2D(Collider2D collision)
 {
     if (collision.gameObject.GetComponent <PlayerPathMover>() != null && canKill == true)
     {
         Debug.Log("Collided With Player");
         AudioSingleton.PlaySFX(SoundEffect.LifeLost);
         if (PlayerLives.Lives > 1)
         {
             Score.score -= 30;
             StartCoroutine(DownPlayer(collision.gameObject));
             //SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex);
         }
         else
         {
             PlayerLives.Lives = 3;
             SceneManager.LoadScene(10);
             AudioSingleton.PlayBGM(BackgroundMusic.MainMenu);
         }
     }
     if (collision.GetComponent <Ingredients>())
     {
         if (collision.GetComponent <Ingredients>().GetFalling() == true && canDie == true)
         {
             AudioSingleton.PlaySFX(SoundEffect.EnemySquished);
             Score.score += 20;
             Down();
         }
     }
 }
Esempio n. 6
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 public void StartParry()
 {
     OnAttackInterrupt();
     animator.SetState(PigmanAnimatorState.Parry);
     phase         = PigmanAttackPhase.Parry;
     parryTimeLeft = RandomRange.FromVector(data.parryTime);
     AudioSingleton.PlaySound(AudioSingleton.Instance.clips.parry);
 }
 public void ShowSettings()
 {
     AudioSingleton.PlaySFX(SoundEffect.CloseCredits);
     titlePanel.SetActive(false);
     settingsPanel.SetActive(true);
     titleAnimator.SetTrigger("MinimizeTitle");
     controlEventSystem.SetSelectedGameObject(settingsDefaultFocus);
 }
 public void StartState()
 {
     vulnerability.SetInvulnerable();
     yeetTimeLeft                = yeetTime;
     unmergeTimeLeft             = unmergeTime;
     physics.velocity.bounciness = yeetedBounciness;
     AudioSingleton.PlaySound(AudioSingleton.Instance.clips.yeet);
 }
Esempio n. 9
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 private void AdjustSFX(float value)
 {
     AudioSingleton.SFXVolume = value;
     if (Time.time - lastSFXTime > 1f)
     {
         lastSFXTime = Time.time;
         AudioSingleton.PlaySFX(testEffect);
     }
 }
Esempio n. 10
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 public void StartState()
 {
     physics.force.SetForce(value: pushForce, duration: paralyzeDuration, curve: hitForceCurve.Evaluate);
     AudioSingleton.PlaySound(AudioSingleton.Instance.clips.playerHit);
     if (vulnerability.IsVulnerable())
     {
         vulnerability.SetInvulnerable(invulnerableTime);
     }
 }
 public void ShowCredits()
 {
     AudioSingleton.PlaySFX(SoundEffect.OpenCredits);
     creditsPanel.SetActive(true);
     titlePanel.SetActive(false);
     titleAnimator.SetTrigger("MinimizeTitle");
     creditsScroll.StartScrolling();
     controlEventSystem.SetSelectedGameObject(creditsDefaultFocus);
 }
Esempio n. 12
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 void Awake()
 {
     if (instance != null && instance != this) {
         Destroy(this.gameObject);
         return;
     } else {
         instance = this;
     }
     DontDestroyOnLoad(this.gameObject);
 }
 public void ShowTitle()
 {
     titlePanel.SetActive(true);
     AudioSingleton.PlaySFX(SoundEffect.CloseCredits);
     instructionsPanel.SetActive(false);
     creditsPanel.SetActive(false);
     settingsPanel.SetActive(false);
     titleAnimator.SetTrigger("MaximizeTitle");
     creditsScroll.StopScrolling();
     controlEventSystem.SetSelectedGameObject(titleDefaultFocus);
 }
Esempio n. 14
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 private void Awake()
 {
     if (_instance != null && _instance != this)
     {
         Destroy(this.gameObject);
     }
     else
     {
         _instance = this;
     }
 }
Esempio n. 15
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 void Awake()
 {
     if (i == null)
     {
         i = this;
         DontDestroyOnLoad(gameObject);
     } else
     {
         Destroy(gameObject);
     }
 }
 private void StartStage(string stageName)
 {
     inGame   = true;
     IsPaused = false;
     SceneManager.LoadScene(stageName);
     AudioSingleton.PlayBGM(BackgroundMusic.Gameplay);
     pauseAnimator.SetBool("isPaused", false);
     titleAnimator.SetBool("isPaused", false);
     Time.timeScale = 1f;
     menuCanvas.GetComponent <GraphicRaycaster>().enabled = false;
     controlEventSystem.SetSelectedGameObject(null);
 }
Esempio n. 17
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    private void OnTriggerExit2D(Collider2D collider)
    {
        PushBlock block = InteractiveHelpers.GetBlock(collider);

        if (block)
        {
            isPressed = false;
            spriteRenderer.enabled = true;
            pressEmitter.Emit(isPressed);
            //trigger.CallTriggerAction(isPressed);
            AudioSingleton.PlaySound(AudioSingleton.Instance.clips.button);
        }
    }
Esempio n. 18
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 private void PerformDoubleJump()
 {
     if (debug)
     {
         Debug.Log("[PlayerJumpAbility] PerformDoubleJump");
     }
     //sound.PlayJump();
     //jumpParticles.Play();
     AudioSingleton.PlaySound(AudioSingleton.Instance.clips.jump);
     physics.velocity.Y = DoubleJumpVelocity;
     jumpInProgress     = true;
     doubleJumped       = true;
 }
    public void PerformJump(Direction2H wallSlideDirection, float moveInput)
    {
        if (debug)
        {
            Debug.Log("[PlayerWallSlideJump] PerformJump");
        }

        Vector2 jumpNormalVelocity = GetJumpNormalVelocity(wallSlideDirection, moveInput);
        Vector2 jumpVelocity       = JumpWorldVelocity(jumpNormalVelocity);

        AudioSingleton.PlaySound(AudioSingleton.Instance.clips.jump);
        physics.velocity.Value = jumpVelocity;
    }
Esempio n. 20
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 void Awake()
 {
     if (instance != null && instance != this)
     {
         Destroy(this.gameObject);
         return;
     }
     else
     {
         instance = this;
     }
     DontDestroyOnLoad(this.gameObject);
 }
Esempio n. 21
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 // Update is called once per frame
 void Update()
 {
     if (currentConveyor != null)
     {
         isFalling = false;
         MoveOnConveyer();
     }
     //If object is moving below map, then remove it
     else if (transform.position.y < -7)
     {
         AudioSingleton.PlaySFX(SoundEffect.GarbageBin);
         Destroy(this.gameObject);
     }
 }
Esempio n. 22
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 private void PerformJump()
 {
     if (debug)
     {
         Debug.Log("[PlayerJumpAbility] PerformJump");
     }
     // sound.PlayJump();
     // jumpParticles.Play();
     AudioSingleton.PlaySound(AudioSingleton.Instance.clips.jump);
     physics.velocity.Y = MaxJumpVelocity;
     coyoteJumpTimeLeft = 0;
     jumpInProgress     = true;
     physics.IsGrounded = false;
     input.jump.Use();
 }
Esempio n. 23
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    private void Start()
    {
        if (instance == null)
        {
            instance = this;
            source   = this.GetComponent <AudioSource>();
            source.Play();
        }
        else
        {
            Destroy(this.gameObject);
        }

        DontDestroyOnLoad(this);
    }
Esempio n. 24
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    public void Fall()
    {
        if (storedPlayer != null)
        {
            InteractedWith?.Invoke();

            storedPlayer.gameObject.GetComponent <Animator>().SetTrigger("Push");
        }
        StartCoroutine(ToggleCollider(notTriggerCollider));
        currentConveyor = null;
        isFalling       = true;
        this.GetComponent <Rigidbody2D>().gravityScale = gravityScale;
        nextPosition = new Vector2(0, this.transform.position.y - distanceBetweenConveyers);

        AudioSingleton.PlaySFX(SoundEffect.DropIngredient);
    }
Esempio n. 25
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 private void RemovePressingUnit(PlayerUnitController unit)
 {
     pressing.Remove(unit);
     if (pressing.Count == 0 && needsConstantWeight)
     {
         AudioSingleton.PlaySound(AudioSingleton.Instance.clips.button);
         isPressed = false;
         spriteRenderer.enabled = true;
         //trigger.CallTriggerAction(isPressed);
         pressEmitter.Emit(isPressed);
     }
     if (unit.di.stats.OnChange != null)
     {
         unit.di.stats.OnChange -= OnPressingAssemblyStatsChange;
     }
 }
Esempio n. 26
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    private void CheckIngredient(Ingredients ingredient)
    {
        bool ingredientFound = false;

        //This is used when multiple ingredients are added at the same time. When one completes the order, the others must be bad ingredients, and so deduct points
        if (ingredientsNeeded.Count == 0)
        {
            Debug.Log("-10 Points");
        }
        else
        {
            foreach (string x in ingredientsNeeded)
            {
                if (ingredient.GetName() == x)
                {
                    ingredientFound = true;
                }
            }
            if (ingredientFound == true)
            {
                int ingredientIndex = ingredientsNeeded.IndexOf(ingredient.GetName());
                ingredientsNeeded.Remove(ingredient.GetName());
                Color opaque = new Color(0, 230, 0, 1);
                ingredientCheckBoxes[ingredientIndex].GetComponent <SpriteRenderer>().color = opaque;
                ingredientCheckBoxes.Remove(ingredientCheckBoxes[ingredientIndex]);
                orderManager.AddPoints(10);
                if (ingredientsNeeded.Count == 0)
                {
                    orderManager.AddPoints(20);
                    AudioSingleton.PlaySFX(SoundEffect.OrderComplete);
                    orderManager.SpawnNewOrder(this.transform.position);
                    Destroy(this.gameObject);
                }
                else
                {
                    AudioSingleton.PlaySFX(SoundEffect.CorrectIngredient);
                }
            }
            else
            {
                orderManager.SubtractPoints(10);
                AudioSingleton.PlaySFX(SoundEffect.WrongIngredient);
            }
        }
    }
Esempio n. 27
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 // Use this for initialization
 void Awake()
 {
     if(Instance == null)
     {
         //If I am the first instance, make me the Singleton
         Instance = this;
         DontDestroyOnLoad(this);
     }
     else
     {
         //If a Singleton already exists and you find
         //another reference in scene, destroy it!
         if(this != Instance)
         {
             Destroy(this.gameObject);
         }
     }
 }
Esempio n. 28
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    public void OnSlimeMerge(SlimeType typeToMerge)
    {
        if (typeToMerge == SlimeType.King)
        {
            throw new Exception("Cannot merge slime type king");
        }

        if (assemblySelectable.IsActive)
        {
            if (assemblySelectable.Stats.HasType(typeToMerge))
            {
                // double collision call (controller & otherController)
                return;
            }

            PlayerUnitSelectable selectableToMerge = selectables.Get(typeToMerge);
            bool selectAssembly = selectableToMerge.IsSelected;
            selectableToMerge.SetInactiveAndDeselect();
            assemblySelectable.MergeInside(typeToMerge);
            assemblySelectable.SetActive();
            if (selectAssembly)
            {
                assemblySelectable.Select();
            }
        }
        else
        {
            PlayerUnitSelectable selectableToMerge = selectables.Get(typeToMerge);
            bool selectAssembly = selectableToMerge.IsSelected;
            selectableToMerge.SetInactiveAndDeselect();
            PlayerUnitSelectable kingSelectable = selectables.Get(SlimeType.King);
            selectAssembly = selectAssembly || kingSelectable.IsSelected;
            kingSelectable.SetInactiveAndDeselect();
            assemblySelectable.MergeInside(typeToMerge);
            assemblySelectable.SetActive();

            if (selectAssembly)
            {
                assemblySelectable.Select();
            }
        }
        AudioSingleton.PlaySound(AudioSingleton.Instance.clips.merge);
        OnMergeChange();
    }
Esempio n. 29
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    private void OnTriggerEnter2D(Collider2D collision)
    {
        PlayerUnitController unit = InteractiveHelpers.GetPlayer(collision);

        if (unit && interactionPredicate.CanInteract(unit))
        {
            if (!isPressed)
            {
                isPressed = true;
                //trigger.CallTriggerAction(isPressed);
                pressEmitter.Emit(isPressed);
                AudioSingleton.PlaySound(AudioSingleton.Instance.clips.button);
            }
            pressing.Add(unit);
            spriteRenderer.enabled = false;
            if (unit.di.stats.OnChange != null)
            {
                unit.di.stats.OnChange += OnPressingAssemblyStatsChange;
            }
        }
    }
Esempio n. 30
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 public void SpawnNewOrder(Vector3 orderLocation)
 {
     ordersCompleted++;
     if (ordersCompleted >= ordersNeeded)
     {
         AudioSingleton.PlaySFX(SoundEffect.LevelComplete);
         if (SceneManager.GetActiveScene().buildIndex != 3)
         {
             SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex + 1);
         }
         else
         {
             SceneManager.LoadScene(4);
         }
     }
     ordersRemainingText.text = (ordersNeeded - ordersCompleted).ToString();
     //Won't spawn a new order if completing all the ones on screen is enough to finish the level
     Debug.Log("Orders Needed: " + ordersNeeded);
     Debug.Log("Orders completed: " + ordersCompleted);
     Debug.Log("Orders On Screen: " + ordersOnScreen);
     StartCoroutine(WaitToSpawn(orderLocation));
 }
Esempio n. 31
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 private void Update()
 {
     if (detect.HasAnyPlayer())
     {
         if (!hasPuffed)
         {
             hasPuffed    = true;
             puffTimeLeft = physics.puffDelay;
             AudioSingleton.PlaySound(AudioSingleton.Instance.clips.puff);
             animator.SetState(SnailAnimatorState.Puff);
         }
     }
     else if (puffTimeLeft > 0)
     {
         puffTimeLeft -= Time.deltaTime;
     }
     else
     {
         hasPuffed = false;
         animator.SetState(SnailAnimatorState.Walk);
     }
 }
Esempio n. 32
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 private void Start()
 {
     AudioSingleton.PlayBGM(BackgroundMusic.MainMenu);
 }
 public void OnEnable()
 {
     _instance = this;
     LoadPrefs();
 }