private void CheckWin() { if (onGameEndEvent != null) { onGameEndEvent(); } //show game end ui scoreBoard.GetComponent <GUI_Scoreboard>().ShowScoreBoard(); //print("win"); IsGameRunning = false; BGM.Stop(); }
private void Update() { mainMenuMusic.Update(); buttonPress.Update(); beeping.Update(); if (isCountdown) { timeLeft -= Time.deltaTime; timer.text = "Starting in " + timeLeft.ToString("f0"); if (timeLeft <= 0) { mainMenuMusic.Stop(); SceneManager.LoadScene(1); } } }