void OnAudioFilterRead(float[] data, int channels) { //UniLog.Log("KEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEK"); if (isRecording) //&& videoStartedRecording) { recorder.ConvertAndWrite(data); //audio data is interlaced } }
void OnAudioFilterRead(float[] data, int channels) { //UniLog.Log("KEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEK"); if (isRecording) //&& videoStartedRecording) { recorder.ConvertAndWrite(data); //audio data is interlaced } }