// Update is called once per frame void Update() { cast.enabled = false; // If left Grip Button is pressed, Spawn ballon if (Controller.GetPressDown(SteamVR_Controller.ButtonMask.Grip)) { Debug.Log(gameObject.name + " Grip Press2"); } if (Controller.GetPress(SteamVR_Controller.ButtonMask.Grip)) { Debug.Log(gameObject.name + " Grip Press1"); Debug.Log("GRIP AUDIO CHANGE" + Controller.GetAxis().x); AudioPeer.changeAudio(Controller.GetAxis()); } if (Controller.GetPressUp(SteamVR_Controller.ButtonMask.Grip)) { Debug.Log(gameObject.name + " Grip Release"); AudioPeer.resetAudio(); } if (Controller.GetAxis() != Vector2.zero) { Debug.Log(gameObject.name + Controller.GetAxis()); } if (Controller.GetHairTriggerDown()) { } if (Controller.GetHairTrigger()) { Debug.Log(gameObject.name + "Press Hold"); Debug.Log(gameObject.name + Controller.GetAxis()); laserShow(); } if (Controller.GetHairTriggerUp()) { Debug.Log(gameObject.name + " Trigger Release"); Teleport(); } }