public static IEnumerator SpeedChange(float length, float pitch) { var text = GameObject.Find("Chat Powers").GetComponent <GamePlayModifiersPlus.TwitchStuff.GMPDisplay>().activeCommandText; text.text += " Speed | "; float beatAlignOffset = Plugin.soundEffectManager.GetField <float>("_beatAlignOffset"); GameplayCoreSceneSetup sceneSetup = Resources.FindObjectsOfTypeAll <GameplayCoreSceneSetup>().First(); float songspeedmul = Plugin.levelData.gameplayCoreSetupData.gameplayModifiers.songSpeedMul; Plugin.songAudio.pitch = pitch; Plugin.currentSongSpeed = pitch; AudioMixerSO mixer = sceneSetup.GetField <AudioMixerSO>("_audioMixer"); mixer.musicPitch = 1f / pitch; if (pitch != 1f) { Plugin.AudioTimeSync.forcedAudioSync = true; } else { Plugin.AudioTimeSync.forcedAudioSync = false; } Plugin.soundEffectManager.SetField("_beatAlignOffset", beatAlignOffset * (1.5f * pitch)); yield return(new WaitForSeconds(length)); Plugin.songAudio.pitch = songspeedmul; Plugin.currentSongSpeed = songspeedmul; mixer.musicPitch = 1 / songspeedmul; if (songspeedmul == 1f) { mixer.musicPitch = 1; Plugin.AudioTimeSync.forcedAudioSync = false; } Plugin.soundEffectManager.SetField("_beatAlignOffset", beatAlignOffset); text.text = text.text.Replace(" Speed | ", ""); }
public static void ResetPowers(bool resetMessage) { GMPUI.rainbow = false; GMPUI.funky = false; GMPUI.njsRandom = false; GMPUI.randomSize = false; Plugin.altereddNoteScale = 1f; Time.timeScale = 1; Plugin.timeScale = 1; Plugin.superRandom = false; if (resetMessage) { Plugin.spawnController.SetField("_disappearingArrows", false); Plugin.colorA.SetColor(Plugin.oldColorA); Plugin.colorB.SetColor(Plugin.oldColorB); var text = GameObject.Find("Chat Powers").GetComponent <GamePlayModifiersPlus.TwitchStuff.GMPDisplay>().cooldownText; text.text = " "; var text2 = GameObject.Find("Chat Powers").GetComponent <GamePlayModifiersPlus.TwitchStuff.GMPDisplay>().activeCommandText; text2.text = ""; GameplayCoreSceneSetup sceneSetup = Resources.FindObjectsOfTypeAll <GameplayCoreSceneSetup>().First(); AudioMixerSO mixer = sceneSetup.GetField <AudioMixerSO>("_audioMixer"); float songspeedmul = Plugin.levelData.gameplayCoreSetupData.gameplayModifiers.songSpeedMul; Plugin.AudioTimeSync.SetField("_timeScale", songspeedmul); Plugin.songAudio.pitch = songspeedmul; Plugin.currentSongSpeed = songspeedmul; mixer.musicPitch = 1 / songspeedmul; if (songspeedmul == 1f) { mixer.musicPitch = 1; Plugin.AudioTimeSync.forcedAudioSync = false; } if (Plugin.pauseManager.gameState == StandardLevelGameplayManager.GameState.Paused) { Plugin.AudioTimeSync.Pause(); } resetMessage = false; } }
private void OneSceneChanged(Scene oldScene, Scene newScene) { Object.Destroy(Resources.FindObjectsOfTypeAll <UIElementsCreator>().FirstOrDefault()?.gameObject); if (newScene.name == MenuSceneName) { if (_resetNoFail) { var resultsViewController = Resources.FindObjectsOfTypeAll <ResultsViewController>().FirstOrDefault(); if (resultsViewController != null) { resultsViewController.continueButtonPressedEvent += ResultsViewControllerOnContinueButtonPressedEvent; } } if (SpeedSettingsObject != null) { return; } var volumeSettings = Resources.FindObjectsOfTypeAll <VolumeSettingsController>().FirstOrDefault(); if (volumeSettings == null) { return; } volumeSettings.gameObject.SetActive(false); SpeedSettingsObject = Object.Instantiate(volumeSettings.gameObject); SpeedSettingsObject.SetActive(false); volumeSettings.gameObject.SetActive(true); if (SpeedSettingsObject == null) { return; } var volume = SpeedSettingsObject.GetComponent <VolumeSettingsController>(); ReflectionUtil.CopyComponent(volume, typeof(IncDecSettingsController), typeof(SpeedSettingsController), SpeedSettingsObject); Object.DestroyImmediate(volume); SpeedSettingsObject.GetComponentInChildren <TMP_Text>().text = "SPEED"; Object.DontDestroyOnLoad(SpeedSettingsObject); //NJS Object if (NjsSettingsObject != null) { return; } var volumeSettings2 = Resources.FindObjectsOfTypeAll <VolumeSettingsController>().FirstOrDefault(); if (volumeSettings2 == null) { return; } volumeSettings2.gameObject.SetActive(false); NjsSettingsObject = Object.Instantiate(volumeSettings2.gameObject); NjsSettingsObject.SetActive(false); volumeSettings2.gameObject.SetActive(true); if (NjsSettingsObject == null) { return; } var volume2 = NjsSettingsObject.GetComponent <VolumeSettingsController>(); ReflectionUtil.CopyComponent(volume2, typeof(IncDecSettingsController), typeof(NjsSettingsController), NjsSettingsObject); Object.DestroyImmediate(volume2); NjsSettingsObject.GetComponentInChildren <TMP_Text>().text = "NJS"; Object.DontDestroyOnLoad(NjsSettingsObject); //Spawn Offset Object if (SpawnOffsetSettingsObject != null) { return; } var volumeSettings3 = Resources.FindObjectsOfTypeAll <VolumeSettingsController>().FirstOrDefault(); if (volumeSettings3 == null) { return; } volumeSettings3.gameObject.SetActive(false); SpawnOffsetSettingsObject = Object.Instantiate(volumeSettings3.gameObject); SpawnOffsetSettingsObject.SetActive(false); volumeSettings3.gameObject.SetActive(true); if (SpawnOffsetSettingsObject == null) { return; } var volume3 = SpawnOffsetSettingsObject.GetComponent <VolumeSettingsController>(); ReflectionUtil.CopyComponent(volume3, typeof(IncDecSettingsController), typeof(SpawnOffsetController), SpawnOffsetSettingsObject); Object.DestroyImmediate(volume3); SpawnOffsetSettingsObject.GetComponentInChildren <TMP_Text>().text = "Spawn Offset"; Object.DontDestroyOnLoad(SpawnOffsetSettingsObject); } else if (newScene.name == GameSceneName) { CustomEffectPoolsInstaller customEffectPoolsInstaller = null; var effectPoolsInstaller = Resources.FindObjectsOfTypeAll <EffectPoolsInstaller>().FirstOrDefault(); if (effectPoolsInstaller != null) { customEffectPoolsInstaller = (CustomEffectPoolsInstaller)ReflectionUtil.CopyComponent(effectPoolsInstaller, typeof(EffectPoolsInstaller), typeof(CustomEffectPoolsInstaller), effectPoolsInstaller.gameObject); } SceneContext sceneContext = null; SceneDecoratorContext sceneDecoratorContext = null; try { Console.WriteLine("Custom effect Pool Installer Made"); foreach (var gameObject in newScene.GetRootGameObjects()) { if (sceneContext == null) { sceneContext = gameObject.GetComponentInChildren <SceneContext>(true); } } foreach (var gameObject in SceneManager.GetSceneByName(ContextSceneName).GetRootGameObjects()) { if (sceneDecoratorContext == null) { sceneDecoratorContext = gameObject.GetComponentInChildren <SceneDecoratorContext>(true); } } if (sceneContext != null && sceneDecoratorContext != null) { var prop = typeof(Context).GetField("_installers", BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Instance); var installersList = (List <MonoInstaller>)prop.GetValue(sceneDecoratorContext); installersList.Remove(effectPoolsInstaller); Object.DestroyImmediate(effectPoolsInstaller); installersList.Add(customEffectPoolsInstaller); Console.WriteLine("Custom effect Pool Installer Added"); } } catch (Exception ex) { Console.WriteLine(ex.ToString()); } if (_levelData == null) { _levelData = Resources.FindObjectsOfTypeAll <StandardLevelSceneSetupDataSO>().FirstOrDefault(); if (_levelData == null) { return; } _levelData.didFinishEvent += MainGameSceneSetupDataOnDidFinishEvent; } if (_spawnController == null) { _spawnController = Resources.FindObjectsOfTypeAll <BeatmapObjectSpawnController>().FirstOrDefault(); } if (_lastLevelId != _levelData.difficultyBeatmap.level.levelID && !string.IsNullOrEmpty(_lastLevelId)) { PlayingNewSong = true; HasTimeScaleChanged = false; TimeScale = 1; _lastLevelId = _levelData.difficultyBeatmap.level.levelID; } else { PlayingNewSong = false; } if (IsEqualToOne(TimeScale)) { HasTimeScaleChanged = false; } _lastLevelId = _levelData.difficultyBeatmap.level.levelID; _gameCoreSceneSetup = Resources.FindObjectsOfTypeAll <GameplayCoreSceneSetup>().FirstOrDefault(); AudioTimeSync = Resources.FindObjectsOfTypeAll <AudioTimeSyncController>().FirstOrDefault(); _songAudio = AudioTimeSync.GetPrivateField <AudioSource>("_audioSource"); _mixer = _gameCoreSceneSetup.GetPrivateField <AudioMixerSO>("_audioMixer"); PracticeMode = (_levelData.gameplayCoreSetupData.practiceSettings != null && !BS_Utils.Gameplay.Gamemode.IsIsolatedLevel); //Check if Multiplayer is active, disable accordingly if (PluginManager.Plugins.Any(x => x.Name == "Beat Saber Multiplayer")) { GameObject client = GameObject.Find("MultiplayerClient"); if (client != null) { Console.WriteLine("[PracticePlugin] Found MultiplayerClient game object!"); multiActive = true; } else { Console.WriteLine("[PracticePlugin] MultiplayerClient game object not found!"); } } if (multiActive == true) { PracticeMode = false; } if (!PracticeMode) { TimeScale = Mathf.Clamp(TimeScale, 1, SpeedMaxSize); } if (PracticeMode) { if (_levelData.gameplayCoreSetupData.practiceSettings.songSpeedMul != 1f) { _timeScale = _levelData.gameplayCoreSetupData.practiceSettings.songSpeedMul; } else { _timeScale = _levelData.gameplayCoreSetupData.gameplayModifiers.songSpeedMul; } SharedCoroutineStarter.instance.StartCoroutine(DelayedUI()); } } }