void Awake() { if (instance != null) { Destroy(gameObject); } else { instance = this; DontDestroyOnLoad(gameObject); } foreach (SoundTeamVague s in sounds) { s.source = gameObject.AddComponent <AudioSource>(); s.source.clip = s.clip; s.source.loop = s.loop; s.source.outputAudioMixerGroup = mixerGroup; } }
void Start() { audioo = GameObject.Find("SoundManagerTeamVague").GetComponent <AudioManagerTeamVague>(); }