void Start() { //boardEvents.Add(0f); //boardBools.Add(false); // For testing purposes, should be commented out OR set to the first IntroState. if (testing) { boardTimer = 0f; boardEvents.Clear(); boardEvents = timeToTheRescueEvents; boardBools.Clear(); for (int i = 0; i < timeToTheRescueEvents.Count; i++) { boardBools.Add(false); } introStates = IntroStates.TimeToTheRescue; } if (!audioIntroScript) { audioIntroScript = GameObject.Find("Audio").GetComponent <AudioIntro>(); } if (!audioManHubMenuScript) { audioManHubMenuScript = GameObject.Find("Audio").GetComponent <AudioManagerHubMenu>(); } }
void Start() { if (!audioManHubScript) { audioManHubScript = GameObject.FindGameObjectWithTag("Audio").GetComponent <AudioManagerHubMenu>(); } }
void Start() { cycleThird = cycleDuration * 0.333f; if (!audioManHubMenuScript) { audioManHubMenuScript = GameObject.FindGameObjectWithTag("Audio").GetComponent <AudioManagerHubMenu>(); } }
void Start() { myRectTransform = this.GetComponent <RectTransform>(); ResetTittle(); UpdateEggs(); if (!audioManHubMenuScript) { audioManHubMenuScript = GameObject.FindGameObjectWithTag("Audio").GetComponent <AudioManagerHubMenu>(); } }