Esempio n. 1
0
    /// <summary>
    /// 开启或禁止播放音乐
    /// </summary>

    /*public static bool Enable
     * {
     *      get { return ! denySound; }
     *      set
     *      {
     *              denySound = !value;
     *
     *              if (! value)
     *              {
     *                      foreach (Transform t in instance.transform)
     *                              GameObject.Destroy(t.gameObject);
     *              }
     *
     *              PlayerPrefs.SetInt("deny_sound", denySound ? 1 : 0);
     *      }
     * }*/

    /// <summary>
    /// 播放背景音乐
    /// </summary>
    public static void PlayBackGroundSound(string soundFile, bool bLoop, bool bFade)
    {
        if (denyBackGroundSound)
        {
            return;
        }
        if (string.IsNullOrEmpty(backGroundSoundName))
        {
            backGroundSoundName = soundFile;
        }
        else if (backGroundSoundName.Equals(soundFile))
        {
            return;
        }
        else
        {
            StopImmediately(backGroundSoundName);
            backGroundSoundName = soundFile;
        }

        AudioClip clip = AudioLoader.LoadAudio(soundFile);

        if (clip == null)
        {
            App.log.Print("音乐文件{0}不存在", soundFile);
            return;
        }
        Play(clip, bLoop, bFade, true);
    }
Esempio n. 2
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        static void Main(string[] args)
        {
            try
            {
                var settings = new Settings();
                using (var parser = new CommandLine.Parser(x =>
                {
                    x.CaseSensitive = false;
                    x.IgnoreUnknownArguments = true;
                }))
                {
                    if (!parser.ParseArguments(args, settings))
                    {
                        Console.Error.WriteLine(settings.GetUsage());
                        return;
                    }
                }

                if (settings.InputFiles == null)
                {
                    RunMultiDumper(ref settings);
                }
                else
                {
                    // We want to expand any wildcards in the input file list (and also fully qualify them)
                    settings.InputFiles = settings.InputFiles
                                          .SelectMany(s => Directory
                                                      .EnumerateFiles(Directory.GetCurrentDirectory(), s)
                                                      .OrderByAlphaNumeric(x => x))
                                          .ToList();
                }

                if (settings.InputFiles == null || !settings.InputFiles.Any())
                {
                    Console.Error.WriteLine(settings.GetUsage());
                    throw new Exception("No inputs specified");
                }

                using (var loader = new AudioLoader
                {
                    AutoScalePercentage = settings.AutoScalePercentage,
                    HighPassFilterFrequency = settings.HighPassFilterFrequency,
                    VerticalScaleMultiplier = settings.VerticalScaleMultiplier,
                })
                {
                    loader.LoadAudio(settings.InputFiles);
                    Render(settings, loader);
                }
            }
            catch (Exception e)
            {
                Console.Error.WriteLine($"Fatal: {e}");
            }
        }
Esempio n. 3
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    /// <summary>
    /// 延时播放音乐
    /// </summary>
    public static void Play(string soundFile, bool bLoop, bool bFade, float delay)
    {
        AudioClip clip = AudioLoader.LoadAudio(soundFile);

        if (clip == null)
        {
            App.log.Print("音乐文件{0}不存在", soundFile);
            return;
        }
        PlayByDelay(clip, bLoop, bFade, delay);
    }
Esempio n. 4
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    /// <summary>
    /// 加入等待播放队列
    /// </summary>
    public static void JoinPlayQueue(string soundFile, float delay)
    {
        //Waitlist.Add(new WaitMuisc(soundFile, delay));
        AudioClip clip = AudioLoader.LoadAudio(soundFile);

        if (clip == null)
        {
            App.log.Print("音乐文件{0}不存在", soundFile);
            return;
        }
        Play(clip, false, true, false, delay);
    }
Esempio n. 5
0
    /// <summary>
    /// 播放音乐
    /// </summary>
    public static bool Play(string soundFile, bool bLoop, bool bFade)
    {
        AudioClip clip = AudioLoader.LoadAudio(soundFile);

        if (clip == null)
        {
            App.log.Print("音乐文件{0}不存在", soundFile);
            return(false);
        }
        Play(clip, bLoop, bFade);
        return(true);
    }
 void OnFiles(List <string> aFiles, POINT aPos)
 {
     m_loader.LoadAudio(aFiles[0]);
 }