private void Start() { // Get the attached AudioLoFiEffect script. loFiEffect = gameObject.GetComponent <AudioLoFiEffect>(); // Get the renderer. objectRenderer = gameObject.GetComponent <Renderer>(); // Set the material of the emitter object to match that of the // initial AudioLoFiEffect.SourceQuality value. SetEmitterMaterial(loFiEffect.SourceQuality); }
private void Start() { // Get the attached AudioLoFiEffect script. loFiEffect = gameObject.GetComponent <AudioLoFiEffect>(); if (loFiEffect == null) { Debug.LogError("LoFiFilterSelection requires an AudioLoFiEffect to be attached to the game object."); } // Set the material of the emitter object to match that of the // initial AudioLoFiEffect.SourceQuality value. SetEmitterMaterial(loFiEffect.SourceQuality); }