public void ClosePlayerYueJie()
    {
        if (!gameObject.activeSelf)
        {
            return;
        }
        gameObject.SetActive(false);

        AudioListCtrl.StopAudioLoopJingGao();
    }
    public void HiddenDirWrong()
    {
        if (!gameObject.activeSelf)
        {
            return;
        }
        CancelInvoke("MakePlayerBackToPath");
        gameObject.SetActive(false);

        AudioListCtrl.StopAudioLoopJingGao();
    }