public void ClosePlayerYueJie() { if (!gameObject.activeSelf) { return; } gameObject.SetActive(false); AudioListCtrl.StopAudioLoopJingGao(); }
public void HiddenDirWrong() { if (!gameObject.activeSelf) { return; } CancelInvoke("MakePlayerBackToPath"); gameObject.SetActive(false); AudioListCtrl.StopAudioLoopJingGao(); }