Esempio n. 1
0
        /// <summary>
        /// Based on compilation setting, returns the proper instance of sounds.
        /// </summary>
        /// <returns>A platform specific instance of <see cref="AudioEngine"/></returns>
        public static AudioEngine NewAudioEngine(AudioDevice device = null, AudioLayer.DeviceFlags deviceFlags = AudioLayer.DeviceFlags.None)
        {
            var engine = new AudioEngine(device);

            engine.InitializeAudioEngine(deviceFlags);
            return(engine);
        }
Esempio n. 2
0
        /// <summary>
        /// Initialize audio engine
        /// </summary>
        internal virtual void InitializeAudioEngine(AudioLayer.DeviceFlags flags)
        {
            AudioDevice = AudioLayer.Create(audioDevice.Name == "default" ? null : audioDevice.Name, flags);
            if (AudioDevice.Ptr == IntPtr.Zero)
            {
                State = AudioEngineState.Invalidated;
            }

            DefaultListener = new AudioListener(this);
        }
Esempio n. 3
0
        /// <summary>
        /// Based on compilation setting, returns the proper instance of sounds.
        /// </summary>
        /// <returns>A platform specific instance of <see cref="AudioEngine"/></returns>
        public static AudioEngine NewAudioEngine(AudioDevice device = null, AudioLayer.DeviceFlags deviceFlags = AudioLayer.DeviceFlags.None)
        {
            AudioEngine engine = null;

#if XENKO_PLATFORM_IOS
            engine = new AudioEngineIos();
#else
            engine = new AudioEngine(device);
#endif
            engine.InitializeAudioEngine(deviceFlags);
            return(engine);
        }
Esempio n. 4
0
 internal override void InitializeAudioEngine(AudioLayer.DeviceFlags flags)
 {
     ActivateAudioSession();
     base.InitializeAudioEngine(flags);
 }