private string AudioLoadInWriter(AudioImportGUI gUI) { if (gUI.loadInBackground) { return(" audioImporter.loadInBackground = true;"); } return(" audioImporter.loadInBackground = false;"); }
private string AudioMonoWriter(AudioImportGUI gUI) { if (gUI.forceToMono) { return(" audioImporter.forceToMono = true;"); } return(" audioImporter.forceToMono = false;"); }
void DisplayAudioOptions() { if (audioImporter == null) { audioImporter = new AudioImportGUI(); } if (audioScriptCreator == null) { audioScriptCreator = new AudioImportScriptCreator(); } audioImporter.DisplayGUI(); if (GUILayout.Button("Generate")) { audioScriptCreator.CreateScript(scriptName, directoryName, audioImporter); } }
public void CreateScript(string scriptName, string directoryName, AudioImportGUI gUI) { string name = scriptName.Replace(" ", "_"); name = name.Replace("-", "_"); string copyPath = "Assets/Editor/" + name + ".cs"; Debug.Log("Creating Classfile: " + copyPath); //if (File.Exists(copyPath) == false) // { // do not overwrite using (StreamWriter outfile = new StreamWriter(copyPath)) { outfile.WriteLine("using UnityEngine;"); outfile.WriteLine("using System.Collections;"); outfile.WriteLine("using UnityEditor;"); outfile.WriteLine(""); outfile.WriteLine("public class " + name + " : AssetPostprocessor "); outfile.WriteLine(" {"); outfile.WriteLine(" "); outfile.WriteLine(" void OnPostprocessAudio (AudioClip audio)"); outfile.WriteLine(" {"); outfile.WriteLine(" string lowerCaseAssetPath = assetPath.ToLower ();"); outfile.WriteLine(" bool isInDirectory = lowerCaseAssetPath.IndexOf (\"/" + directoryName + "/\") != -1;"); outfile.WriteLine(" "); outfile.WriteLine(" if (isInDirectory) "); outfile.WriteLine(" {"); outfile.WriteLine(" AudioImporter audioImporter = (AudioImporter)assetImporter;"); outfile.WriteLine(AudioMonoWriter(gUI)); outfile.WriteLine(AudioLoadInWriter(gUI)); outfile.WriteLine(" }"); outfile.WriteLine(" }"); outfile.WriteLine(" }"); // }//File written } AssetDatabase.Refresh(); }