IEnumerator TestEveryBeat() { while (true) { RespondToSound(microphone.VolumeRMS); FindObjectOfType <AudioController>().FadeAudioTest(); yield return(new WaitForSeconds(60.0f / AudioHelmClock.GetGlobalBpm())); } }
// Use this for initialization void Awake() { ChangeOctave(minOct, maxOct); foreach (var sequenceGenerator in sequenceGenerators) { sequenceGenerator.minNote = rootNote * OctaveSpan; } CountDownTime = 60.0 / AudioHelmClock.GetGlobalBpm() * BeatsPerCycle; }
// Start is called before the first frame update void Awake() { CatPlayList = GameObject.Find("CatPlaylist").GetComponentsInChildren <CatList>(); clock = GameObject.Find("Clock").GetComponent <AudioHelmClock>(); print("catplaylist : " + CatPlayList.Length); clock.pause = true; order = 0; Started = false; PlayButton = GameObject.Find("PlayButton").GetComponent <Button>(); PauseButton = GameObject.Find("PauseButton").GetComponent <Button>(); StopButton = GameObject.Find("StopButton").GetComponent <Button>(); PlayButton.onClick.AddListener(delegate //If press start button { if (!Started) //Initialize sequencers and start to play { print("lets start : " + order); Started = true; currentCatList = CatPlayList[order]; currentSequencer = ExtractSequencersFromCatList(currentCatList); foreach (Sequencer sequencer in currentSequencer) { SequencerReadyToStart(sequencer); } //To listen beat event, choose pivot sequencer. pivot_sequencer = currentSequencer[0]; pivot_sequencer.beatEvent.AddListener(delegate { attachNextSequencer(pivot_sequencer); }); clock.pause = false; } else //Resume { print("resume"); clock.pause = false; } }); PauseButton.onClick.AddListener(delegate { clock.pause = true; }); StopButton.onClick.AddListener(delegate { Started = false; order = 0; pivot_sequencer = null; }); }
private void CountDownMacro() { CountDownTime -= Time.fixedDeltaTime; //Debug.Log(AudioHelmClock.GetGlobalBpm()); if (CountDownTime <= 0) { ChangeOctave(minOct, maxOct); foreach (var sequenceGenerator in sequenceGenerators) { sequenceGenerator.Generate(); } CountDownTime = 60.0 / AudioHelmClock.GetGlobalBpm() * BeatsPerCycle; //Debug.Log("Current Octave: " + currentOctaveIndex + " Current Min note: " + sequenceGenerator.minNote + " Octave Span:" + sequenceGenerator.octaveSpan); } }
private void OnTriggerExit2D(Collider2D other) { if (exit) { if (other.gameObject.name != "PlayerCat") { Debug.Log("exit"); other.gameObject.GetComponent <Cat>().sequencer.enabled = false; catList.Remove(other.gameObject.GetComponent <Cat>()); catObjectList.Remove(other.gameObject); Debug.Log(AudioHelmClock.GetGlobalBeatTime().ToString()); } if (other.gameObject.name == "PlayerCat") { OnPause(); } } }
void Update() { clock = GameObject.Find("Clock").GetComponent <AudioHelmClock>(); bpm = clock.bpm; timeToReach = 60f * 4f * 4 / bpm; t += Time.deltaTime / timeToReach; //Moves one Row Together catPlayList.transform.position = Vector3.Lerp(start, goal, t); //Debug.Log(Vector3.Lerp(start, goal, t).x.ToString()); if (catPlayList.transform.position.x <= -cameraWidth * 0.55f) { catPlayList.transform.position = start; t = 0; for (int i = 0; i < catPlayList.transform.childCount; i++) { catPlayList.transform.GetChild(i).localPosition = new Vector3(-cameraWidth * 1.05f + (1.1f / 4f) * i * cameraWidth, -cameraHeight * 0.05f, 0); } } for (int i = 0; i < catPlayList.transform.childCount; i++) { //set One Row's Position back to 0, and play music. if (catPlayList.transform.GetChild(i).position.x <= goal.x) { catPlayList.transform.GetChild(i).localPosition = new Vector3((1.1f / 4f) * i * cameraWidth, -cameraHeight * 0.05f, 0); } /* * if (catPlayList.transform.GetChild(i).position.x > Vector3.Lerp(start, goal, 0.25f).x) { * for (int j = 0; j < catPlayList.transform.GetChild(i).childCount; j++) { * catPlayList.transform.GetChild(i).GetChild(j).GetChild(2).GetComponent<SampleSequencer>().loop = false; * } * * } */ } }
void Awake() { clock = GameObject.Find("Clock").GetComponent <AudioHelmClock>(); }
// Start is called before the first frame update void Start() { clock = GameObject.Find("Clock").GetComponent <AudioHelmClock>(); SetBPMSlider(); }
// Start is called before the first frame update void Start() { patternElements = GetComponentsInChildren <Toggle>(); Debug.Log("NoteSet # of toggle : " + patternElements.Length); count = 0; clock = GameObject.Find("Clock").GetComponent <AudioHelmClock>(); //GameObject DrumSequencer = GameObject.Find("DrumKit01Sequencer"); //GameObject SynthSequencer = GameObject.Find("SynthSequencer"); //GameObject BassSequencer = GameObject.Find("BassSequencer"); //GameObject GuitarSequencer = GameObject.Find("GuitarSequencer"); CatList Catlist = GameObject.Find("CatList").GetComponent <CatList>(); currentCat = Catlist.catlist[Catlist.catlist.Count - 1]; positionText = GameObject.Find("Position").GetComponent <Text>(); print(currentCat.instrumentName); if (currentCat.instrumentName == "drum") { sequencer = GameObject.Find("DrumKit01Sequencer").GetComponent <Sequencer>(); } else if (currentCat.instrumentName == "synthesizer") { sequencer = GameObject.Find("SynthSequencer").GetComponent <Sequencer>(); } else if (currentCat.instrumentName == "bass") { print("Get into the bass"); sequencer = GameObject.Find("BassSequencer").GetComponent <Sequencer>(); //patch = GameObject.Find("basspatch").GetComponent<HelmPatch>(); //print(patch); //print(GameObject.Find("BassSequencer").GetComponent<HelmController>()); //GameObject.Find("BassSequencer").GetComponent<HelmController>().LoadPatch(patch); key = key - 12; } else if (currentCat.instrumentName == "guitar") { sequencer = GameObject.Find("GuitarSequencer").GetComponent <Sequencer>(); } else { print("this is not good"); } switch (currentCat.catType) { case "plain": velocity = 0.7f; beat = 16; beatdivider = 1f; break; case "strong": velocity = 1.0f; beat = 16; beatdivider = 1f; break; case "sensitive": velocity = 0.4f; beat = 16; beatdivider = 1f; break; case "supreme": velocity = 0.7f; beat = 32; beatdivider = 2f; break; default: break; } ResetButton = GameObject.Find("ResetButton").GetComponent <Button>(); if (sequencer == null) { print("null!"); } sequencer.Clear(); Color normalColor = patternElements[0].colors.normalColor; initColor = new Color(normalColor.r, normalColor.g, normalColor.b); ResetButton.onClick.AddListener(delegate { ResetNote(); }); sequencer.beatEvent.AddListener(delegate { ToggleBackgroundChange(); }); //sequencer. //Pattern Color Selection //if (InstName == "Bass Drum") { // for (int ) //} }