private void FallOutOfMap() { if (gameObject.tag == "Player" || gameObject.tag == "Enemy") { AudioForCharacter.FallDeathSound(); MultiplayerEventManager.TriggerPlayerDead(gameObject.GetComponent <MultiplayerPlayerId>().GetId()); } Destroy(gameObject); }
public void SetWinner(string winner) { winnerText.text = winner; for (int i = 0; i < objectToDisable.Length; i++) { objectToDisable [i].SetActive(false); } AudioForCharacter.VictorySound(); }
private void Fire() { Bullet.GetComponent <MoveScript>().speed = fleche.transform.localScale.x * Bullet.GetComponent <MoveScript>().speedMutiplier; GameObject instanceOfBullet = Instantiate(Bullet, bulletEmitter.transform.position, fleche.transform.rotation); instanceOfBullet.GetComponent <SpellColision>().SetFriends(player); player.gameObject.GetComponentInChildren <PowerBarDamage>().DecreasePower(Bullet.transform.GetComponent <ShotScript>().power); fired = true; AudioForCharacter.CastASpell(); MultiplayerEventManager.TriggerPlayerCast(); }
public void PlayGame() { AudioForCharacter.MenuSelectionSound(); SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex + 1); }
public void QuitGame() { AudioForCharacter.MenuSelectionSound(); Debug.Log("Jeu quitter"); Application.Quit(); }
public void StartJump() { animator.SetBool("Jump", true); velocity.y = jumpTakeOffSpeed; AudioForCharacter.JumpSound(); }
public void TakeDamage() { animator.SetTrigger("TakingDamage"); AudioForCharacter.TakingDamageSound(); }
public void Die() { animator.SetBool("Death", true); AudioForCharacter.DeathSound(); }