public void PlayOneShot(SoundOneShot sound, AudioSource source, float volumeFactor = 1) { SoundOneShotClip c = audioFiles.SoundOneShotToClip(sound); source.PlayOneShot(c.Clip, c.Volume * volumeFactor * globalVolume); }
public void PlayOneShot(SoundOneShot sound, AudioSource source, float volumeFactor = 1) { SoundOneShotClip c = audioFiles.SoundOneShotToClip(sound); source.PlayOneShot(c.Clip, c.Volume * volumeFactor * globalVolume); }