internal static void Postfix(AudioEventTrigger __instance) { SoundPlayerLogic soundPlayer = Mod.Instance.SoundPlayer; soundPlayer.PlayTrack(soundPlayer.GetMusicChoiceValue(__instance.gameObject, "Trigger"), 0f); }
static void Postfix(AudioEventTrigger __instance) { PlayTrack(GetMusicChoiceValue(__instance.gameObject, "Trigger"), 0f); }