Esempio n. 1
0
    // Plays music for the 'level' level
    public void PlayLevelMusic(string level)
    {
        // Get what music to play for this level
        string levelMusic = GetLevelMusic(level);

        // Do a bunch of checks that currently playing music and the music you want to play
        // exist. And that they are not the same (to prevent song restart on restart of the room)
        if (musicDict.ContainsKey(levelMusic) &&
            musicDict.ContainsKey(currentLevelMusicName) &&
            (!musicDict[currentLevelMusicName].isPlaying || currentLevelMusicName != levelMusic))
        {
            // Stop previously playing music
            if (currentLevelMusicName != levelMusic)
            {
                musicDict[currentLevelMusicName].Stop();
                currentLevelMusicName = levelMusic;
            }

            // Play new music
            StopAllCoroutines();
            StartCoroutine(AudioEffects.Fade(
                               musicDict[currentLevelMusicName],
                               0.0f,
                               _musicVolume,
                               0.5f)
                           );
        }
    }
Esempio n. 2
0
 // Fadeout currently playing level music
 public void FadeOutLevelMusic()
 {
     if (musicDict.ContainsKey(currentLevelMusicName))
     {
         StopAllCoroutines();
         StartCoroutine(AudioEffects.Fade(
                            musicDict[currentLevelMusicName],
                            musicDict[currentLevelMusicName].volume,
                            0.0f,
                            0.5f)
                        );
     }
 }