Esempio n. 1
0
        public void ActivatePlayerStructure(bool value)
        {
            if (value)
            {
                _audioComponent.PlayAudio("chose-player");
                _cinemachine.Follow = this.transform;
            }

            if (_hightlight != null)
            {
                _hightlight.SetActive(value);
            }

            _activePlayerUI.ActivatePlayerSlot(slotInstanceId.Value);

            _uIManager.ActivateInventory(_isMainPlayer);
            _uIManager.ActivateActionSlots(_isMainPlayer);
            _uIManager.ActivateStomach(_canPoop);

            IsActive = value;
            if (_canMoveByClick)
            {
                _movementMouseComponent.SetActivationComponent(value);
            }
            if (_canInteract)
            {
                _interactableComponent.SetActivationComponent(value);
            }
            if (_canPoop)
            {
                _stomachComponent.SetActivationComponent(value);
            }
        }
Esempio n. 2
0
        private void ManageMouseUniqueLeftClick()
        {
            if (_inputManager.MouseLeftButton == 1 && !_leftButtomPressed)
            {
                _leftButtomPressed = true;
                _audioComponent.PlayAudio("click");

                List <IInteractable>   interactableList        = new List <IInteractable>();
                List <Button>          buttonList              = new List <Button>();
                List <IPlayer>         playersList             = new List <IPlayer>();
                InventorySlotComponent _inventorySlotComponent = null;

                bool hitSomeUIComponent = false;
                _canMove = true;

                Vector2 mousePosition = this.ManageMouseClick((hitUI) =>
                {
                    hitSomeUIComponent = true;
                    if (_inventorySlotComponent is null)
                    {
                        _inventorySlotComponent = hitUI.gameObject.GetComponent <InventorySlotComponent>();
                    }
                },
                                                              (hit) =>
                {
                    buttonList.AddRange(hit.collider.gameObject.GetComponents <Button>());
                    interactableList.AddRange(hit.collider.gameObject.GetComponents <IInteractable>().Where(e => e.PlayerInteractWith).ToList());
                    playersList.AddRange(hit.collider.gameObject.GetComponents <IPlayer>().ToList());
                });
                // => UI INTERACTIONS
                if (_inventorySlotComponent != null)
                {
                    _inventorySlotComponent.StartInteraction();
                }

                if (hitSomeUIComponent)
                {
                    return;
                }

                // => NORMAL INTERACTIONS
                IInteractable interactableChoice = interactableList.OrderBy(e => e.Order()).FirstOrDefault();

                if (playersList.Any() && interactableChoice is IDamageTaker)
                {
                    interactableChoice = interactableList.Where(e => !(e is IDamageTaker)).OrderBy(e => e.Order()).FirstOrDefault();
                }

                if (interactableChoice is IDamageTaker damagable)
                {
                    DamageDealerComponent damageDealerComponent = _playerStateManager.GetActivePlayerStructure().GetDamageDealerComponent();

                    if (damageDealerComponent is null)
                    {
                        return;
                    }

                    damagable.StartCombat(damageDealerComponent);
                }

                if (interactableChoice is IPickable pickable)
                {
                    pickable.PickUp();
                }

                if (interactableChoice is IPlantable plantable)
                {
                    plantable.Interact();
                }
            }
            else if (_inputManager.MouseLeftButton == 0 && _leftButtomPressed)
            {
                _leftButtomPressed = false;
            }
        }