Esempio n. 1
0
        public override void RefreshDataFromGame()
        {
            if (_agsEditor.CurrentGame.AudioClipTypes.Count == 0)
            {
                CreateDefaultAudioClipTypes();
            }

            IList <AudioClip> allAudio = null;

            if ((!_agsEditor.CurrentGame.SavedXmlVersionIndex.HasValue) ||
                (_agsEditor.CurrentGame.SavedXmlVersionIndex < 5))
            {
                ImportSoundAndMusicFromOldVersion();
                allAudio = _agsEditor.CurrentGame.RootAudioClipFolder.GetAllAudioClipsFromAllSubFolders();

                UpdateScoreSound(allAudio);
                UpdateViewFrameSounds(allAudio, _agsEditor.CurrentGame.RootViewFolder);
            }

            if (allAudio == null)
            {
                allAudio = _agsEditor.CurrentGame.RootAudioClipFolder.GetAllAudioClipsFromAllSubFolders();
            }
            AudioClipTypeTypeConverter.SetAudioClipTypeList(_agsEditor.CurrentGame.AudioClipTypes);
            AudioClipTypeConverter.SetAudioClipList(allAudio);

            RePopulateTreeView();
        }
Esempio n. 2
0
        private void CreateNewAudioClipType()
        {
            _guiController.ProjectTree.StartFromNode(this, AUDIO_TYPES_FOLDER_NODE_ID);
            AudioClipType newClipType = new AudioClipType(_agsEditor.CurrentGame.AudioClipTypes.Count + 1, "New audio type", 0, 0, false, CrossfadeSpeed.No);

            _agsEditor.CurrentGame.AudioClipTypes.Add(newClipType);
            string newNodeID = AddTreeNodeForAudioClipType(newClipType);

            _guiController.ProjectTree.BeginLabelEdit(this, newNodeID);
            AudioClipTypeTypeConverter.RefreshAudioClipTypeList();
        }
Esempio n. 3
0
        private void DeleteAudioClipType(AudioClipType typeToDelete)
        {
            if (_agsEditor.CurrentGame.AudioClipTypes.Count <= 1)
            {
                _guiController.ShowMessage("You cannot delete this audio type, as the game must contain at least one.", MessageBoxIconType.Warning);
                return;
            }

            if (typeToDelete.BackwardsCompatibilityType)
            {
                if (_guiController.ShowQuestion("This audio type is required for backwards compatibility with old-style audio scripting. If you delete it, commands like PlayMusic and PlayAmbientSound will no longer work correctly. Are you sure you want to continue?", System.Windows.Forms.MessageBoxIcon.Warning) == System.Windows.Forms.DialogResult.No)
                {
                    return;
                }
            }

            int typeUsedByClipCount = 0;

            foreach (AudioClip clip in _agsEditor.CurrentGame.RootAudioClipFolder.GetAllAudioClipsFromAllSubFolders())
            {
                if (clip.Type == typeToDelete.TypeID)
                {
                    typeUsedByClipCount++;
                }
            }

            if (typeUsedByClipCount > 0)
            {
                _guiController.ShowMessage("This audio type is in use by " + typeUsedByClipCount + " audio clips and cannot be deleted", MessageBoxIconType.Warning);
                return;
            }

            if (_guiController.ShowQuestion("Are you sure you want to delete audio type '" + typeToDelete.Name + "'?") == System.Windows.Forms.DialogResult.Yes)
            {
                _agsEditor.CurrentGame.AudioClipTypes.Remove(typeToDelete);
                AdjustAudioTypeIDsAfterDeletingOne(typeToDelete);
                RePopulateTreeView(AUDIO_TYPES_FOLDER_NODE_ID);
                AudioClipTypeTypeConverter.RefreshAudioClipTypeList();
            }
        }
Esempio n. 4
0
        private void ProjectTree_OnAfterLabelEdit(string commandID, ProjectTreeItem treeItem)
        {
            if (commandID.StartsWith(NODE_ID_PREFIX_CLIP_TYPE))
            {
                // this must be first because the AudioClipType prefix
                // is also the AudioClip prefix if we don't check this!
                AudioClipTypeTypeConverter.RefreshAudioClipTypeList();
            }
            else if ((commandID.StartsWith(ITEM_COMMAND_PREFIX)) &&
                     (!commandID.StartsWith(NODE_ID_PREFIX_FOLDER)))
            {
                AudioClip itemBeingEdited = (AudioClip)treeItem.LabelTextDataSource;

                if (_agsEditor.CurrentGame.IsScriptNameAlreadyUsed(itemBeingEdited.ScriptName, itemBeingEdited))
                {
                    _guiController.ShowMessage("This script name is already used by another item.", MessageBoxIconType.Warning);
                    itemBeingEdited.ScriptName = treeItem.LabelTextBeforeLabelEdit;
                    treeItem.TreeNode.Text     = itemBeingEdited.ScriptName;
                }

                AudioClipTypeConverter.RefreshAudioClipList();
            }
        }