Esempio n. 1
0
    public void Invoke(Message msg, object[] args)
    {
        bool playSound = true;

        switch (msg)
        {
        case Message.HIT_OTHER:
            //Debug.Log("Player hit another object");
            if (((ColliderBoxType)args[0]) == ColliderBoxType.BOUNCE)
            {
                input.BounceOnEnemy();
            }
            break;

        case Message.HIT_BY_OTHER:
            //Debug.Log ("Player received hit");
            if (!invulnerable)
            {
                int damage = (int)args [1];
                health.TakeDamage(damage);
            }
            makeInvulnerable();
            //SceneMessenger.Instance.Invoke(Message.HEALTH_UPDATED, new object[] { health.health, health.maxHealth, health.armor, health.maxArmor });
            break;

        case Message.INSTANT_KILL:
            if (!invulnerable)
            {
                health.InstantKill();
            }
            break;

        case Message.PICKUP:
            playSound = pickupController.Pickup((PickupBox)args[0]);
            break;

        case Message.HEALTH_UPDATED:
            SceneMessenger.Instance.Invoke(Message.HEALTH_UPDATED, new object[] { health.health, health.maxHealth, health.armor, health.maxArmor });
            break;

        case Message.NO_HEALTH_REMAINING:
            //TODO: add logic for death
            SceneMessenger.Instance.RestartScene(1.0f);
            Destroy(gameObject);
            break;

        case Message.NO_ARMOR_REMAINING:
            pickupController.DeactivatePowerups();
            break;

        case Message.STATE_CHANGE:
            spriteChanger.SetSprite((PlayerState)args[0]);
            break;

        case Message.DIRECTION_CHANGE:
            spriteChanger.FlipSprite((HorizontalDirection)args[0]);
            break;

        case Message.LANDED_ON_TRAMPOLINE_PLATFORM:
            //PlayerInput keeps track of how long the space bar has been pressed.
            //It uses it for short hops, but we can use it for bouncing
            input.TrampolinePlatformHop((float)args[0], (int)args[1]);
            break;

        case Message.INVINCIBILITY_PICKUP:
            activateInvulnerablePowerup();
            break;

        case Message.HIT_SIDE_OF_PLATFORM:
            //this.movement.touchingSideOfPlatform = true;
            break;
        }

        if (audioPlayer != null && playSound)
        {
            audioPlayer.PlayClip(msg);
        }
    }