Esempio n. 1
0
    // Update is called once per frame
    void Update()
    {
        if (Input.GetKeyDown(KeyCode.S) || Input.GetKeyDown("down"))
        {
            if (currSelect < MAINMENU_OPTIONS.EXIT)
            {
                currSelect++;
                buttons[(int)currSelect].Select();
                SoundSystem.Instance.PlayClip(AUDIO_TYPE.SOUND_EFFECTS, AudioClipManager.GetInstance().GetAudioClip("Select_Hover"), false, "GenericGameSFX");
            }
        }
        else if (Input.GetKeyDown(KeyCode.W) || Input.GetKeyDown("up"))
        {
            if (currSelect > MAINMENU_OPTIONS.START_GAME)
            {
                currSelect--;
                buttons[(int)currSelect].Select();
                SoundSystem.Instance.PlayClip(AUDIO_TYPE.SOUND_EFFECTS, AudioClipManager.GetInstance().GetAudioClip("Select_Hover"), false, "GenericGameSFX");
            }
        }

        if (Input.GetKeyDown(KeyCode.Space))
        {
            //SoundSystem.Instance.PlayClip(AUDIO_TYPE.SOUND_EFFECTS, AudioClipManager.GetInstance().GetAudioClip("Select_Yes"), false, "GenericGameSFX");
            ExecuteEvents.Execute(buttons[(int)currSelect].gameObject, pointer, ExecuteEvents.submitHandler);
        }
    }
Esempio n. 2
0
    public IEnumerator ConstantMove(Vector3 goal, int flame)
    {
        _condition = CONDITION.ACTION;
        if (_x == -1)
        {
            yield return(new WaitForSeconds(1.0f));
        }
        SoundSystem.Instance.PlayClip(AUDIO_TYPE.SOUND_EFFECTS, AudioClipManager.GetInstance().GetAudioClip("MoveSFX_2"), false, "GenericGameSFX");
        Vector3 vel = (goal - transform.position) / flame;      //

        for (int i = 0; i < flame; i++)
        {
            transform.position += vel;      //
            yield return(null);
        }
        _condition = CONDITION.END;
    }
Esempio n. 3
0
    // Use this for initialization
    void Start()
    {
        SoundSystem.Instance.PlayClip(AUDIO_TYPE.BACKGROUND_MUSIC, AudioClipManager.GetInstance().GetAudioClip("GameSceneBGM"), true, "BGMSource");

        _gameCondition = GAME_CONDITION.SELECT;
        _player1       = _player1Object.AddComponent <ManualPlayer>();
        _player2       = _player2Object.AddComponent <AI>();
        _player1.Initialize(1);
        _player2.Initialize(2);
        _currentPlayer = _player1;

        _currentPlayer.GetCharController().IsPlaying(true);

        _boardController.AddObstacle(1, 1, true);
        _boardController.AddObstacle(3, 3, true);

        _endScreen = GameObject.Find("EndScreenDisplay").GetComponent <GameEndDisplayScript>();
        _isStop    = false;
    }
    // Update is called once per frame
    void Update()
    {
        if (!win && !lose)
        {
            if (gamemanager.GetTurnNumber() == 0)
            {
                lose = true;
            }

            foreach (CharController controller in controllers)
            {
                if (controller.GetGreenCount() != 3)
                {
                    continue;
                }

                if (controller.GetOwner().GetPlayerID() == 1)
                {
                    win = true;
                }
                else
                {
                    lose = true;
                }
            }

            if (win || lose)
            {
                if (win)
                {
                    winDisplay.SetActive(true);
                    SoundSystem.Instance.PlayClip(AUDIO_TYPE.SOUND_EFFECTS, AudioClipManager.GetInstance().GetAudioClip("Win_1"), false, "GenericGameSFX");
                }
                else
                {
                    loseDisplay.SetActive(true);
                    SoundSystem.Instance.PlayClip(AUDIO_TYPE.SOUND_EFFECTS, AudioClipManager.GetInstance().GetAudioClip("Lose"), false, "GenericGameSFX");
                }
                background.SetActive(true);
                genericDisplay.SetActive(true);
            }
        }
    }
Esempio n. 5
0
    public ICharacter SetCharacterOnBoard(ICharacter character)
    {
        switch (character._myType)
        {
        case ICharacter.TYPE.FIGHTER:
            _possessionFighter--;
            break;

        case ICharacter.TYPE.ARCHER:
            _possessionArcher--;
            break;

        case ICharacter.TYPE.MAGICIAN:
            _possessionMagician--;
            break;

        default:
            break;
        }
        character.SetOnBoard(true);
        _characters.Add(character);
        Instantiate(_summonEffect, character.transform.position, new Quaternion(0, 0, 0, 0));
        //SoundSystem.Instance.PlayClip(AUDIO_TYPE.SOUND_EFFECTS, AudioClipManager.GetInstance().GetAudioClip("ExtraSFX"), false, "GenericGameSFX");

        switch (character.GetMyType())
        {
        case ICharacter.TYPE.FIGHTER:
            SoundSystem.Instance.PlayClip(AUDIO_TYPE.SOUND_EFFECTS,
                                          AudioClipManager.GetInstance().GetAudioClip("WarriorAtk_Voice_2"), false, "GenericGameSFX");
            break;

        case ICharacter.TYPE.ARCHER:
            SoundSystem.Instance.PlayClip(AUDIO_TYPE.SOUND_EFFECTS,
                                          AudioClipManager.GetInstance().GetAudioClip("ArcherAtk_Voice_2"), false, "GenericGameSFX");
            break;

        case ICharacter.TYPE.MAGICIAN:
            SoundSystem.Instance.PlayClip(AUDIO_TYPE.SOUND_EFFECTS,
                                          AudioClipManager.GetInstance().GetAudioClip("Mage_Voice_2"), false, "GenericGameSFX");
            break;
        }
        return(character);
    }
Esempio n. 6
0
 public void PlayGenericSFX(string audioClipName)
 {
     SoundSystem.Instance.PlayClip(AUDIO_TYPE.SOUND_EFFECTS, AudioClipManager.GetInstance().GetAudioClip(audioClipName), false, "GenericGameSFX");
 }
Esempio n. 7
0
    void PreloadSounds()
    {
        //SoundSystem.Instance.PlayClip(AUDIO_TYPE.BACKGROUND_MUSIC, AudioClipManager.GetInstance().GetAudioClip(""));
        //AudioClipManager.GetInstance().GenerateAudioClip("filename","filepath");
        //Keep Adding on The same line with the filename and filepath replaced respectively for new sounds

        if (AudioClipManager.GetInstance().GetAudioClip("ArcherShootSFX") != null)
        {
            return;
        }

        //SFX
        AudioClipManager.GetInstance().GenerateAudioClip("ArcherShootSFX", "Attacks!/Archer_01");
        AudioClipManager.GetInstance().GenerateAudioClip("MageMagicSFX", "Attacks!/Mage_01");
        AudioClipManager.GetInstance().GenerateAudioClip("WarriorSlashSFX", "Attacks!/Warrior_01");
        AudioClipManager.GetInstance().GenerateAudioClip("ExtraSFX", "Extra/EXTRA_01");
        //AudioClipManager.GetInstance().GenerateAudioClip("FailSFX", "Fail/Stone");
        AudioClipManager.GetInstance().GenerateAudioClip("MoveSFX_1", "Move/Slide_01");
        AudioClipManager.GetInstance().GenerateAudioClip("MoveSFX_2", "Move/Slide_02");
        AudioClipManager.GetInstance().GenerateAudioClip("MoveSFX_3", "Move/Slide_03");
        AudioClipManager.GetInstance().GenerateAudioClip("MoveSFX_4", "Move/Slide_04");
        AudioClipManager.GetInstance().GenerateAudioClip("MoveSFX_5", "Move/Slide_05");
        AudioClipManager.GetInstance().GenerateAudioClip("Select_No_1", "No/Select_No_01");
        AudioClipManager.GetInstance().GenerateAudioClip("Select_No_2", "No/Select_No_02");
        AudioClipManager.GetInstance().GenerateAudioClip("Select_No_3", "No/Select_No_03");
        //AudioClipManager.GetInstance().GenerateAudioClip("Select_No_4", "No/Select_No_04");
        AudioClipManager.GetInstance().GenerateAudioClip("Select_Fail", "Select/Select_Fail");
        AudioClipManager.GetInstance().GenerateAudioClip("Select_Hover", "Select/Select_Hover");
        AudioClipManager.GetInstance().GenerateAudioClip("Select_Yes", "Select/Select_Yes");
        AudioClipManager.GetInstance().GenerateAudioClip("Win_1", "Win/Win_01");
        AudioClipManager.GetInstance().GenerateAudioClip("Win_2", "Win/Win_02");
        AudioClipManager.GetInstance().GenerateAudioClip("Win_3", "Win/Win_03");
        //AudioClipManager.GetInstance().GenerateAudioClip("Win_4", "Win/Win_04");
        //AudioClipManager.GetInstance().GenerateAudioClip("Win_5", "Win/Win_05");
        //AudioClipManager.GetInstance().GenerateAudioClip("Win_6", "Win/Win_06");
        //AudioClipManager.GetInstance().GenerateAudioClip("Win_7", "Win/Win_07");
        AudioClipManager.GetInstance().GenerateAudioClip("Select_Yes_1", "Yes/Select_Yes_01");
        AudioClipManager.GetInstance().GenerateAudioClip("Select_Yes_2", "Yes/Select_Yes_02");
        AudioClipManager.GetInstance().GenerateAudioClip("Select_Yes_3", "Yes/Select_Yes_03");
        //AudioClipManager.GetInstance().GenerateAudioClip("Select_Yes_4", "Yes/Select_Yes_04");
        //AudioClipManager.GetInstance().GenerateAudioClip("Select_Yes_5", "Yes/Select_Yes_05");
        //AudioClipManager.GetInstance().GenerateAudioClip("Select_Yes_6", "Yes/Select_Yes_06");
        AudioClipManager.GetInstance().GenerateAudioClip("ArcherAtk_Voice_1", "Voice/Attack/Archer_Attack_01");
        AudioClipManager.GetInstance().GenerateAudioClip("ArcherAtk_Voice_2", "Voice/Attack/Archer_Attack_02");
        AudioClipManager.GetInstance().GenerateAudioClip("ArcherAtk_Voice_3", "Voice/Attack/Archer_Attack_03");
        AudioClipManager.GetInstance().GenerateAudioClip("Mage_Voice_1", "Voice/Attack/Mage_Attack_01");
        AudioClipManager.GetInstance().GenerateAudioClip("Mage_Voice_2", "Voice/Attack/Mage_Attack_02");
        AudioClipManager.GetInstance().GenerateAudioClip("Mage_Voice_3", "Voice/Attack/Mage_Attack_03");
        AudioClipManager.GetInstance().GenerateAudioClip("Mage_Voice_4", "Voice/Attack/Mage_Attack_04");
        AudioClipManager.GetInstance().GenerateAudioClip("WarriorAtk_Voice_1", "Voice/Attack/Warrior_Attack_01");
        AudioClipManager.GetInstance().GenerateAudioClip("WarriorAtk_Voice_2", "Voice/Attack/Warrior_Attack_02");
        AudioClipManager.GetInstance().GenerateAudioClip("WarriorAtk_Voice_3", "Voice/Attack/Warrior_Attack_03");
        AudioClipManager.GetInstance().GenerateAudioClip("ArcherDmg_Voice_1", "Voice/Damage/Archer_Damage_01");
        AudioClipManager.GetInstance().GenerateAudioClip("ArcherDmg_Voice_2", "Voice/Damage/Archer_Damage_02");
        AudioClipManager.GetInstance().GenerateAudioClip("ArcherDmg_Voice_3", "Voice/Damage/Archer_Damage_03");
        AudioClipManager.GetInstance().GenerateAudioClip("MageDmg_Voice_1", "Voice/Damage/Mage_Damage_01");
        AudioClipManager.GetInstance().GenerateAudioClip("MageDmg_Voice_2", "Voice/Damage/Mage_Damage_02");
        AudioClipManager.GetInstance().GenerateAudioClip("MageDmg_Voice_3", "Voice/Damage/Mage_Damage_03");
        AudioClipManager.GetInstance().GenerateAudioClip("WarriorDmg_Voice_1", "Voice/Damage/Warrior_Damage_01");
        AudioClipManager.GetInstance().GenerateAudioClip("WarriorDmg_Voice_2", "Voice/Damage/Warrior_Damage_02");
        AudioClipManager.GetInstance().GenerateAudioClip("WarriorDmg_Voice_3", "Voice/Damage/Warrior_Damage_03");
        AudioClipManager.GetInstance().GenerateAudioClip("ArcherFail_Voice_1", "Voice/Fail/Archer_Fail_01");
        AudioClipManager.GetInstance().GenerateAudioClip("ArcherFail_Voice_2", "Voice/Fail/Archer_Fail_02");
        AudioClipManager.GetInstance().GenerateAudioClip("ArcherFail_Voice_3", "Voice/Fail/Archer_Fail_03");
        AudioClipManager.GetInstance().GenerateAudioClip("ArcherFail_Voice_4", "Voice/Fail/Archer_Fail_04");
        AudioClipManager.GetInstance().GenerateAudioClip("MageFail_Voice_1", "Voice/Fail/Mage_Fail_01");
        AudioClipManager.GetInstance().GenerateAudioClip("MageFail_Voice_2", "Voice/Fail/Mage_Fail_02");
        AudioClipManager.GetInstance().GenerateAudioClip("MageFail_Voice_3", "Voice/Fail/Mage_Fail_03");
        AudioClipManager.GetInstance().GenerateAudioClip("MageFail_Voice_4", "Voice/Fail/Mage_Fail_04");
        AudioClipManager.GetInstance().GenerateAudioClip("MageFail_Voice_5", "Voice/Fail/Mage_Fail_05");
        AudioClipManager.GetInstance().GenerateAudioClip("MageFail_Voice_6", "Voice/Fail/Mage_Fail_06");
        AudioClipManager.GetInstance().GenerateAudioClip("WarriorFail_Voice_1", "Voice/Fail/Warrior_Fail_01");
        AudioClipManager.GetInstance().GenerateAudioClip("WarriorFail_Voice_2", "Voice/Fail/Warrior_Fail_02");
        AudioClipManager.GetInstance().GenerateAudioClip("WarriorFail_Voice_3", "Voice/Fail/Warrior_Fail_03");
        AudioClipManager.GetInstance().GenerateAudioClip("WarriorFail_Voice_4", "Voice/Fail/Warrior_Fail_04");
        AudioClipManager.GetInstance().GenerateAudioClip("ArcherWin_Voice_1", "Voice/Win!/Archer_Win_01");
        AudioClipManager.GetInstance().GenerateAudioClip("ArcherWin_Voice_2", "Voice/Win!/Archer_Win_02");
        AudioClipManager.GetInstance().GenerateAudioClip("ArcherWin_Voice_3", "Voice/Win!/Archer_Win_03");
        AudioClipManager.GetInstance().GenerateAudioClip("ArcherWin_Voice_4", "Voice/Win!/Archer_Win_04");
        AudioClipManager.GetInstance().GenerateAudioClip("MageWin_Voice_1", "Voice/Win!/Mage_Win_01");
        AudioClipManager.GetInstance().GenerateAudioClip("MageWin_Voice_2", "Voice/Win!/Mage_Win_02");
        AudioClipManager.GetInstance().GenerateAudioClip("MageWin_Voice_3", "Voice/Win!/Mage_Win_03");
        AudioClipManager.GetInstance().GenerateAudioClip("MageWin_Voice_4", "Voice/Win!/Mage_Win_04");
        AudioClipManager.GetInstance().GenerateAudioClip("WarriorWin_Voice_1", "Voice/Win!/Warrior_Win_01");
        AudioClipManager.GetInstance().GenerateAudioClip("WarriorWin_Voice_2", "Voice/Win!/Warrior_Win_02");
        AudioClipManager.GetInstance().GenerateAudioClip("WarriorWin_Voice_3", "Voice/Win!/Warrior_Win_03");
        AudioClipManager.GetInstance().GenerateAudioClip("WarriorWin_Voice_4", "Voice/Win!/Warrior_Win_04");
        AudioClipManager.GetInstance().GenerateAudioClip("Lose", "Lose/lose");


        //BGM
        AudioClipManager.GetInstance().GenerateAudioClip("GameSceneBGM", "BGM/GameSceneBGM");
        AudioClipManager.GetInstance().GenerateAudioClip("TitleSceneBGM", "BGM/TitleSceneBGM");
    }
Esempio n. 8
0
 void Start()
 {
     SoundSystem.Instance.PlayClip(AUDIO_TYPE.BACKGROUND_MUSIC, AudioClipManager.GetInstance().GetAudioClip("TitleSceneBGM"), true, "BGMSource");
 }
Esempio n. 9
0
    public IEnumerator BattleFlow(IPlayer challenger, IPlayer defender, BoardController board)
    {
        _isBattle = BATTLE_STATE.Play;
        ICharacter challengerChar = challenger.GetCharController().GetCurrentCharacter();

        if (challengerChar.GetMyState() == ICharacter.STATE.GREEN)
        {
            _isBattle = BATTLE_STATE.Finished;
            yield break;
        }
        List <ICharacter> defList = new List <ICharacter>();

        foreach (ICharacter character in defender.GetCharController().GetCharacters())
        {
            if (character.GetMyState() == ICharacter.STATE.FROZEN)
            {
                continue;
            }
            if (GetDistance(challengerChar, character) > challengerChar.GetAttackRange())
            {
                continue;
            }
            if (challengerChar.GetMyType() == character.GetMyType())
            {
                continue;
            }
            defList.Add(character);
        }
        if (defList.Count == 0)
        {
            _isBattle = BATTLE_STATE.Finished;
            yield break;
        }
        // 戦闘アニメーションを再生する
        foreach (ICharacter character in defList)
        {
            character.AttackAnimation(true);
        }
        challengerChar.AttackAnimation(true);
        // カットイン挿入
        challenger.GetCharController().PlayCutIn(challengerChar);
        switch (challengerChar.GetMyType())
        {
        case ICharacter.TYPE.FIGHTER:
            SoundSystem.Instance.PlayClip(AUDIO_TYPE.SOUND_EFFECTS,
                                          AudioClipManager.GetInstance().GetAudioClip("WarriorAtk_Voice_1"), false, "GenericGameSFX");
            break;

        case ICharacter.TYPE.ARCHER:
            SoundSystem.Instance.PlayClip(AUDIO_TYPE.SOUND_EFFECTS,
                                          AudioClipManager.GetInstance().GetAudioClip("ArcherAtk_Voice_1"), false, "GenericGameSFX");
            break;

        case ICharacter.TYPE.MAGICIAN:
            SoundSystem.Instance.PlayClip(AUDIO_TYPE.SOUND_EFFECTS,
                                          AudioClipManager.GetInstance().GetAudioClip("Mage_Voice_1"), false, "GenericGameSFX");
            break;
        }
        yield return(new WaitForSeconds(3.0f));

        // 戦闘アニメーションを終了する
        foreach (ICharacter character in defList)
        {
            character.AttackAnimation(false);
        }
        challengerChar.AttackAnimation(false);
        // 戦わせる
        bool isChallengerDeath = false;

        for (int i = defList.Count - 1; i >= 0; --i)
        {
            if (CheckCompatibility(challengerChar.GetMyType(), defList[i].GetMyType()) == Compatibility.Strong)
            {
                challenger.GetCharController().CharaVictory(challengerChar);
                challengerChar.AttackEffect(defList[i].transform.position);
                if (defList[i].GetMyState() == ICharacter.STATE.GREEN)
                {
                    continue;
                }
                defList[i].DeathAnimation();
                defList[i].ChangeState(ICharacter.STATE.FROZEN);
            }
            else
            {
                if (defList[i].GetMyState() == ICharacter.STATE.GREEN)
                {
                    continue;
                }
                defender.GetCharController().CharaVictory(defList[i]);
                challengerChar.DeathAnimation();
                defList[i].AttackEffect(challengerChar.transform.position);
                challengerChar.ChangeState(ICharacter.STATE.FROZEN);
                isChallengerDeath = true;
            }
        }
        yield return(new WaitForSeconds(1.0f));

        for (int i = defList.Count - 1; i >= 0; --i)
        {
            if (defList[i].GetMyState() == ICharacter.STATE.FROZEN)
            {
                board.AddObstacle(defList[i].X(), defList[i].Y());
                defender.GetCharController().CharaLose(defList[i]);
                switch (defList[i].GetMyType())
                {
                case ICharacter.TYPE.FIGHTER:
                    SoundSystem.Instance.PlayClip(AUDIO_TYPE.SOUND_EFFECTS,
                                                  AudioClipManager.GetInstance().GetAudioClip("WarriorDmg_Voice_1"), false, "GenericGameSFX");
                    break;

                case ICharacter.TYPE.ARCHER:
                    SoundSystem.Instance.PlayClip(AUDIO_TYPE.SOUND_EFFECTS,
                                                  AudioClipManager.GetInstance().GetAudioClip("ArcherDmg_Voice_1"), false, "GenericGameSFX");
                    break;

                case ICharacter.TYPE.MAGICIAN:
                    SoundSystem.Instance.PlayClip(AUDIO_TYPE.SOUND_EFFECTS,
                                                  AudioClipManager.GetInstance().GetAudioClip("MageDmg_Voice_1"), false, "GenericGameSFX");
                    break;
                }
            }
        }
        if (isChallengerDeath)
        {
            board.AddObstacle(challengerChar.X(), challengerChar.Y());
            challenger.GetCharController().CharaLose(challengerChar);
            switch (challengerChar.GetMyType())
            {
            case ICharacter.TYPE.FIGHTER:
                SoundSystem.Instance.PlayClip(AUDIO_TYPE.SOUND_EFFECTS,
                                              AudioClipManager.GetInstance().GetAudioClip("WarriorDmg_Voice_2"), false, "GenericGameSFX");
                break;

            case ICharacter.TYPE.ARCHER:
                SoundSystem.Instance.PlayClip(AUDIO_TYPE.SOUND_EFFECTS,
                                              AudioClipManager.GetInstance().GetAudioClip("ArcherDmg_Voice_2"), false, "GenericGameSFX");
                break;

            case ICharacter.TYPE.MAGICIAN:
                SoundSystem.Instance.PlayClip(AUDIO_TYPE.SOUND_EFFECTS,
                                              AudioClipManager.GetInstance().GetAudioClip("MageDmg_Voice_2"), false, "GenericGameSFX");
                break;
            }
        }
        // 戦後アニメーション
        _isBattle = BATTLE_STATE.Finished;
    }