Esempio n. 1
0
    public static void SendAudioMessage(byte [] data)
    {
        AudioChatMsg msg = new AudioChatMsg();

        msg.type       = 0;
        msg.audio_data = data;
        msg.playerId   = (uint)Main.Ins.NetWorkBattle.PlayerId;
        Exec(TcpClientProxy.sProxy, (int)MeteorMsg.MsgType.AudioChat, msg);
    }
    //套接口消息.
    public static void Update()
    {
        //处理网络消息
        for (int i = 0; i < packets.Count; i++)
        {
            Dictionary <int, byte[]> pack = packets[i];
            lock (pack)
            {
                MemoryStream ms = null;
                try
                {
                    foreach (var each in pack)
                    {
                        //UnityEngine.Debug.LogError(string.Format("收到:{0}", each.Key));
                        switch (each.Key)
                        {
                        case (int)MeteorMsg.MsgType.ProtocolVerifyRsp:
                            ms = new MemoryStream(each.Value);
                            ProtocolVerifyRsp rspVer = ProtoBuf.Serializer.Deserialize <ProtocolVerifyRsp>(ms);
                            OnVerifyResult(rspVer);
                            break;

                        case (int)MeteorMsg.MsgType.GetRoomRsp:
                            ms = new MemoryStream(each.Value);
                            GetRoomRsp rspG = ProtoBuf.Serializer.Deserialize <GetRoomRsp>(ms);
                            OnGetRoomRsp(rspG);
                            break;

                        case (int)MeteorMsg.MsgType.JoinRoomRsp:
                            ms = new MemoryStream(each.Value);
                            JoinRoomRsp rspJ = ProtoBuf.Serializer.Deserialize <JoinRoomRsp>(ms);
                            ClientJoinRoomRsp(rspJ);
                            break;

                        //case (int)MeteorMsg.MsgType.OnJoinRoomRsp:
                        //    ms = new MemoryStream(each.Value);
                        //    OnEnterRoomRsp rspE = ProtoBuf.Serializer.Deserialize<OnEnterRoomRsp>(ms);
                        //    OnEnterRoomRsp_(rspE);
                        //    break;
                        case (int)MeteorMsg.MsgType.CreateRoomRsp:
                            ms = new MemoryStream(each.Value);
                            CreateRoomRsp rspC = ProtoBuf.Serializer.Deserialize <CreateRoomRsp>(ms);
                            OnCreateRoomRsp(rspC);
                            break;

                        //case (int)MeteorMsg.MsgType.EnterLevelRsp:
                        //    ms = new MemoryStream(each.Value);
                        //    EnterLevelRsp rspER = ProtoBuf.Serializer.Deserialize<EnterLevelRsp>(ms);
                        //    EnterLevelRsp_(rspER);
                        //    break;
                        //case (int)MeteorMsg.MsgType.OnEnterLevelRsp:
                        //    ms = new MemoryStream(each.Value);
                        //    OnEnterLevelRsp rspOE = ProtoBuf.Serializer.Deserialize<OnEnterLevelRsp>(ms);
                        //    OnEnterLevelRsp_(rspOE);
                        //    break;
                        //case (int)MeteorMsg.MsgType.UserRebornSB2C:
                        //    ms = new MemoryStream(each.Value);
                        //    OnEnterLevelRsp rspReborn = ProtoBuf.Serializer.Deserialize<OnEnterLevelRsp>(ms);
                        //    OnUserRebornRsp_(rspReborn);
                        //    break;
                        //case (int)MeteorMsg.MsgType.OnLeaveRoomRsp:
                        //    ms = new MemoryStream(each.Value);
                        //    OnLeaveRoomRsp rspL = ProtoBuf.Serializer.Deserialize<OnLeaveRoomRsp>(ms);
                        //    OnLeaveRoomRsp_(rspL);
                        //    break;
                        case (int)MeteorMsg.MsgType.ChatInRoomRsp:
                            ms = new MemoryStream(each.Value);
                            ChatMsg chatRsp = ProtoBuf.Serializer.Deserialize <ChatMsg>(ms);
                            OnReceiveChatMsg(chatRsp);
                            break;

                        case (int)MeteorMsg.MsgType.AudioChat:
                            ms = new MemoryStream(each.Value);
                            AudioChatMsg audioRsp = ProtoBuf.Serializer.Deserialize <AudioChatMsg>(ms);
                            OnReceiveAudioMsg(audioRsp);
                            break;
                        //case (int)MeteorMsg.MsgType.UserDeadSB2C:
                        //    //Debug.LogError("OnUserDead");
                        //    ms = new MemoryStream(each.Value);
                        //    UserId userDeadRsp = ProtoBuf.Serializer.Deserialize<UserId>(ms);
                        //    OnUserDead(userDeadRsp);
                        //    break;

                        //case (int)MeteorMsg.MsgType.ExitQueueRsp:
                        //    OnExitQueue();
                        //    break;
                        case (int)MeteorMsg.MsgType.EnterQueueRsp:
                            OnEnterQueue();
                            break;

                        //帧同步信息-UDP
                        //收到服务器的帧同步信息.
                        case (int)MeteorMsg.MsgType.SyncCommand:
                            ms = new MemoryStream(each.Value);
                            GameFrames t = ProtoBuf.Serializer.Deserialize <GameFrames>(ms);
                            Main.Ins.FrameSync.OnReceiveCommand(t);
                            break;
                        }
                    }
                }
                catch (Exception exp)
                {
                    UnityEngine.Debug.LogError(exp.Message + exp.StackTrace);
                }
                finally
                {
                    pack.Clear();
                }
            }
        }

        lock (messageQueue)
        {
            int length = messageQueue.Count;
            for (int i = 0; i < length; i++)
            {
                switch (messageQueue[i].Message)
                {
                case (short)LocalMsgType.Connect: OnConnect(messageQueue[i].Result, messageQueue[i].message); break;

                case (short)LocalMsgType.DisConnect: OnDisconnect(); break;

                case (short)LocalMsgType.SendFTPLogComplete: OnSendComplete(messageQueue[i].Result, messageQueue[i].Param); break;

                case (short)LocalMsgType.GameStart: OnGameStart(); break;

                case (short)LocalMsgType.SaveRecord: OnSaveRecord(messageQueue[i]); break;

                case (short)LocalMsgType.PathCalcFinished: OnPathCalcFinished(messageQueue[i]); break;
                }
            }
            messageQueue.Clear();
        }
    }
 //某人发来一段语音,显示一个按钮,点击了就播放这段语音即可.
 static void OnReceiveAudioMsg(AudioChatMsg msg)
 {
     //if (!RoomChatWnd.Exist)
     //    RoomChatWnd.Instance.Open();
     //RoomChatWnd.Instance.Add((int)msg.playerId, msg.audio_data);
 }