void shootClick() { AudioBG.ButtonSound(); game = 0; AudioBG.PauseMusic(); SceneManager.LoadScene("StartScene"); }
// Start is called before the first frame update void Start() { AudioBG.PauseMusic(); save.onClick.AddListener(saveClick); sounds = GetComponents <AudioSource>(); dp.onValueChanged.AddListener(delegate { StopAllSounds(); sounds[dp.value].Play(); }); }