Esempio n. 1
0
        public void TestSpectrogram()
        {
            // harmor_LQ.bmp = 1645 (width) x 255 (height) 32 bit
            // harmor_HQ.bmp = 1645 (width) x 511 (height) 32 bit

            // test variables
            var audioSystem = BassProxy.Instance;

            // 0. Get Audio Data
            float[] audioSamples = BassProxy.ReadMonoFromFile(WAVE_INPUT_FILEPATH, SAMPLING_RATE);

            /*
             * // generate spectrogram
             * Bitmap spectroBW = AudioAnalyzer.GetSpectrogramImage(audioSamples, -1, 591, SAMPLING_RATE, WINDOW_SIZE, OVERLAP, ColorUtils.ColorPaletteType.BLACK_AND_WHITE, true);
             * spectroBW.Save(@"spectrogram-log-blackwhite.png");
             *
             * Bitmap spectro = AudioAnalyzer.GetSpectrogramImage(audioSamples, -1, 591, SAMPLING_RATE, WINDOW_SIZE, OVERLAP, ColorUtils.ColorPaletteType.PHOTOSOUNDER, true);
             * spectro.Save(@"spectrogram-log-photosounder.png");
             *
             * Bitmap spectro2 = AudioAnalyzer.GetSpectrogramImage(audioSamples, -1, 591, SAMPLING_RATE, WINDOW_SIZE, OVERLAP, ColorUtils.ColorPaletteType.REW, true);
             * spectro2.Save(@"spectrogram-log-rew.png");
             *
             * Bitmap spectro3 = AudioAnalyzer.GetSpectrogramImage(audioSamples, -1, 591, SAMPLING_RATE, WINDOW_SIZE, OVERLAP, ColorUtils.ColorPaletteType.SOX, true);
             * spectro3.Save(@"spectrogram-log-sox.png");
             *
             * Bitmap spectro4 = AudioAnalyzer.GetSpectrogramImage(audioSamples, -1, 591, SAMPLING_RATE, WINDOW_SIZE, OVERLAP, ColorUtils.ColorPaletteType.MATLAB, true);
             * spectro4.Save(@"spectrogram-log-matlab.png");
             */

            //double minFrequency = 27.5;
            //double maxFrequency = SAMPLING_RATE / 2;
            //int logBins = 512;
            //var logFrequenciesIndex = new int[1];
            //var logFrequencies = new float[1];

            // find the time
            int wanted_width = 1645;
            //int width = (audioSamples.Length - WINDOW_SIZE)/ OVERLAP;
            int OVERLAP = (int)((double)(audioSamples.Length - WINDOW_SIZE) / (double)wanted_width);
            // int OVERLAP = WINDOW_SIZE/2;
            int    numberOfSamples = audioSamples.Length;
            double seconds         = numberOfSamples / SAMPLING_RATE;

            float[][] spectrogram = AudioAnalyzer.CreateSpectrogramLomont(audioSamples, WINDOW_SIZE, OVERLAP);

            int    width  = spectrogram.Length + 2 * 60;
            int    height = spectrogram[0].Length + 2 * 40;
            Bitmap bmp1   = AudioAnalyzer.GetSpectrogramImage(spectrogram, width, height, seconds * 1000, SAMPLING_RATE, ColorUtils.ColorPaletteType.BLACK_AND_WHITE, false, null, null);

            bmp1.Save(@"spectrogram-blackwhite.png");


            Bitmap bmp2 = AudioAnalyzer.GetSpectrogramImage(audioSamples, width, height, SAMPLING_RATE, WINDOW_SIZE, OVERLAP, ColorUtils.ColorPaletteType.BLACK_AND_WHITE, true);

            bmp2.Save(@"spectrogram-blackwhite-2.png");
        }
Esempio n. 2
0
        public static void Main(string[] args)
        {
            /*
             * int nFFT = 1024;
             * int samplerate = 44100;
             * int length = samplerate * 10; // 10 sec
             *
             * double freq1, freq2;
             * int i1, i2;
             * for (int i = 0; i < nFFT + 1; i++) {
             *      freq1 = MathUtils.Index2Freq(i, samplerate, nFFT);
             *      freq2 = MathUtils.IndexToFreq(i, samplerate, nFFT);
             *      i1 = MathUtils.Freq2Index(freq1, samplerate, nFFT);
             *      i2 = MathUtils.FreqToIndex((float)freq2, samplerate, nFFT);
             * }
             */

            // http://www.music.mcgill.ca/~gary/307/week5/additive.html
            //SaveColorPaletteBar("c:\\rew-colorbar-generated.png", "c:\\rew-colorbar-generated.csv", ColorPaletteType.REWColorPalette);

            /*
             * List<Color> rew_hsb_gradients = ColorUtils.GetHSBColorGradients(256, ColorUtils.ColorPaletteType.REW);
             * ColorUtils.SaveColorGradients("c:\\rew-hsb-gradients.png", rew_hsb_gradients, 40);
             * List<Color> rew_hsl_gradients = ColorUtils.GetHSLColorGradients(256, ColorUtils.ColorPaletteType.REW);
             * ColorUtils.SaveColorGradients("c:\\rew-hsl-gradients.png", rew_hsl_gradients, 40);
             *
             * List<Color> sox_hsb_gradients = ColorUtils.GetHSBColorGradients(256, ColorUtils.ColorPaletteType.SOX);
             * ColorUtils.SaveColorGradients("c:\\sox-hsb-gradients.png", sox_hsb_gradients, 40);
             * List<Color> sox_hsl_gradients = ColorUtils.GetHSLColorGradients(256, ColorUtils.ColorPaletteType.SOX);
             * ColorUtils.SaveColorGradients("c:\\sox-hsl-gradients.png", sox_hsl_gradients, 40);
             *
             * List<Color> photosounder_hsb_gradients = ColorUtils.GetHSBColorGradients(256, ColorUtils.ColorPaletteType.PHOTOSOUNDER);
             * ColorUtils.SaveColorGradients("c:\\photosounder_hsb_gradients.png", photosounder_hsb_gradients, 40);
             * List<Color> photosounder_hsl_gradients = ColorUtils.GetHSLColorGradients(256, ColorUtils.ColorPaletteType.PHOTOSOUNDER);
             * ColorUtils.SaveColorGradients("c:\\photosounder_hsl_gradients.png", photosounder_hsl_gradients, 40);
             * List<Color> photosounder_rgb_gradients = ColorUtils.GetRGBColorGradients(255, ColorUtils.ColorPaletteType.PHOTOSOUNDER);
             * ColorUtils.SaveColorGradients("c:\\photosounder_rgb_gradients.png", photosounder_rgb_gradients, 40);
             *
             * List<Color> grey_hsb_gradients = ColorUtils.GetHSBColorGradients(256, ColorUtils.ColorPaletteType.BLACK_AND_WHITE);
             * ColorUtils.SaveColorGradients("c:\\grey-hsb-gradients.png", grey_hsb_gradients, 40);
             */

            /*
             * ReadColorPaletteBar(@"C:\Users\perivar.nerseth\SkyDrive\Temp\sox_colorbar.png", "c:\\sox_colorbar.csv");
             * ReadColorPaletteBar(@"C:\Users\perivar.nerseth\SkyDrive\Temp\soundforge_colorbar.png", "c:\\soundforge_colorbar.csv");
             * ReadColorPaletteBar(@"C:\Users\perivar.nerseth\SkyDrive\Temp\rew_colorbar.png", "c:\\rew_colorbar.csv");
             * ReadColorPaletteBar(@"C:\Users\perivar.nerseth\SkyDrive\Temp\sox_colorbar.png", "c:\\sox_colorbar.csv");
             * ReadColorPaletteBar(@"C:\Users\perivar.nerseth\SkyDrive\Temp\thermal_colorbar.png", "c:\\thermal_colorbar.csv");
             * ReadColorPaletteBar(@"C:\rew-gradients.png", "c:\\rew-gradients.csv");
             */

            //String fileName = @"C:\Users\perivar.nerseth\Music\Sleep Away.mp3";
            //String fileName = @"C:\Users\perivar.nerseth\Music\Sleep Away32f.wav";
            String fileName = @"C:\Users\perivar.nerseth\Music\Sleep Away16.wav";

            //String fileName = @"C:\Users\perivar.nerseth\Music\Maid with the Flaxen Hair.mp3";
            //String fileName = @"G:\Cubase and Nuendo Projects\Music To Copy Learn\Britney Spears - Hold It Against Me\02 Hold It Against Me (Instrumental) 1.mp3";

            Console.WriteLine("Analyzer starting ...");

            RepositoryGateway  repositoryGateway = new RepositoryGateway();
            FingerprintManager manager           = new FingerprintManager();

            // VB6 FFT
            double sampleRate      = 44100;                                      // 44100, default 5512
            int    fftWindowsSize  = 16384;                                      //32768 16384 8192 4096 2048, default 256*8 (2048) to 256*128 (32768), reccomended: 256*64 = 16384
            int    secondsToSample = 25;                                         //25, 15;
            int    fftOverlap      = (int)(sampleRate * secondsToSample / 1280); // 32768:990, 16384:990, 8192:990, 4096:990

            //float fftOverlapPercentage = 94.0f; // 99.0f number between 0 and 100
            //float[] wavDataVB6 = repositoryGateway._proxy.ReadMonoFromFile(fileName, (int) sampleRate, secondsToSample*1000, 20*1000 );
            //float[] wavDataVB6 = repositoryGateway._proxy.ReadMonoFromFile(fileName, (int) sampleRate, secondsToSample*1000, 0);
            //MathUtils.NormalizeInPlace(wavDataVB6);
            //Export.exportCSV(@"c:\bass.csv", wavDataVB6);

            float[] wavDataNaudio = AudioUtilsNAudio.ReadMonoFromFile(fileName, (int)sampleRate, secondsToSample * 1000, 0);
            //float[] wavDataNaudio = AudioUtilsNAudio.ReadMonoFromFile(fileName, (int) sampleRate, 0, 0);

            /*
             * float[] wavDataNaudio = new float[(int) (sampleRate*secondsToSample)];
             * BasicOscillatorProvider basic = new BasicOscillatorProvider();
             *
             * int length = (int)(sampleRate*3);
             * int offset = 0;
             *
             * basic.Amplitude = MathUtils.DecibelToAmplitude(-80);
             * basic.SetFrequency(220);
             * basic.SetOscWaveshape(BasicOscillatorProvider.WAVESHAPE.SINE);
             * offset += basic.Read(wavDataNaudio, offset, length);
             *
             * basic.Amplitude = MathUtils.DecibelToAmplitude(-60);
             * basic.SetFrequency(440);
             * basic.SetOscWaveshape(BasicOscillatorProvider.WAVESHAPE.SQUARE);
             * offset += basic.Read(wavDataNaudio, offset, length);
             *
             * basic.Amplitude = MathUtils.DecibelToAmplitude(-40);
             * basic.SetFrequency(880);
             * basic.SetOscWaveshape(BasicOscillatorProvider.WAVESHAPE.TRIANGLE);
             * offset += basic.Read(wavDataNaudio, offset, length);
             *
             * basic.Amplitude = MathUtils.DecibelToAmplitude(-20);
             * basic.SetFrequency(1760);
             * basic.SetOscWaveshape(BasicOscillatorProvider.WAVESHAPE.SAW);
             * offset += basic.Read(wavDataNaudio, offset, length);
             *
             * basic.Amplitude = MathUtils.DecibelToAmplitude(-10);
             * basic.SetFrequency(3520);
             * basic.SetOscWaveshape(BasicOscillatorProvider.WAVESHAPE.SINE);
             * offset += basic.Read(wavDataNaudio, offset, length);
             *
             * basic.Amplitude = MathUtils.DecibelToAmplitude(0);
             * basic.SetFrequency(1760);
             * basic.SetOscWaveshape(BasicOscillatorProvider.WAVESHAPE.SAW);
             * offset += basic.Read(wavDataNaudio, offset, length);
             *
             * AudioUtilsNAudio.WriteIEEE32WaveFileMono(@"c:\sines.wav", 44100, wavDataNaudio);
             */

            //MathUtils.NormalizeInPlace(wavDataNaudio);
            //Export.exportCSV(@"c:\naudio.csv", wavDataNaudio);

            //VB6Spectrogram vb6Spect = new VB6Spectrogram();
            //vb6Spect.ComputeColorPalette();
            //float[][] vb6Spectrogram = vb6Spect.Compute(wavDataVB6, sampleRate, fftWindowsSize, fftOverlapPercentage);
            //Export.exportCSV (@"c:\VB6Spectrogram-full.csv", vb6Spectrogram);

            // Exocortex.DSP FFT

            /*
             * int numberOfSamples = wavDataNaudio.Length;
             * fftOverlapPercentage = fftOverlapPercentage / 100;
             * long ColSampleWidth = (long)(fftWindowsSize * (1 - fftOverlapPercentage));
             * double fftOverlapSamples = fftWindowsSize * fftOverlapPercentage;
             * long NumCols = numberOfSamples / ColSampleWidth;
             *
             * int fftOverlap = (int)((numberOfSamples - fftWindowsSize) / NumCols);
             * int numberOfSegments = (numberOfSamples - fftWindowsSize)/fftOverlap;
             */
            //System.Console.Out.WriteLine(String.Format("EXO: fftWindowsSize: {0}, Overlap samples: {1:n2}.", fftWindowsSize, fftOverlap ));

            //VIPSLib.Audio.WAVFile wavefile = new VIPSLib.Audio.WAVFile();
            //wavefile.ReadFromFileToDouble(fileName.Substring(0, fileName.LastIndexOf(".")) + ".wav");
            //RiffRead riff = new RiffRead(fileName.Substring(0, fileName.LastIndexOf(".")) + ".wav");
            //riff.Process();

            /*
             * VIPSLib.Audio.MFCC mfcclib = new VIPSLib.Audio.MFCC((float)sampleRate);
             * double[][] data = riff.SoundData;
             * double min;
             * double max;
             * MathUtils.ComputeMinAndMax(data, out min, out max);
             * double[][] mfcc = mfcclib.Process(MathUtils.FloatToDouble(wavDataVB6));
             *
             * float fmin;
             * float fmax;
             * MathUtils.ComputeMinAndMax(wavDataVB6, out fmin, out fmax);
             */

            //double[][] mfcc = mfcclib.Process(riff.SoundData[0]);
            //float[][] mfccFloats = MathUtils.DoubleToFloat(mfcc);

            // GENERATE SPECTROGRAM
            //Bitmap spectro = AudioAnalyzer.GetSpectrogramImage(wavDataNaudio, 1200, 600, sampleRate, fftWindowsSize, fftOverlap, ColorUtils.ColorPaletteType.PHOTOSOUNDER, true);
            //spectro.Save(@"c:\spectrogram-rew.png");

            // The following lines replicate the BtnDrawSpectrumClick method
            // from Soundfingerprinting.SoundTools.DrawningTool
            fileName = @"C:\Users\perivar.nerseth\Music\Maid with the Flaxen Hair.mp3";
            float[]   wavDataBass = AudioUtilsBass.ReadMonoFromFile(fileName, 5512, 0, 0);
            float[][] data        = AudioAnalyzer.CreateSpectrogramLomont(wavDataBass, 2048, 64);
            Bitmap    image       = AudioAnalyzer.GetSpectrogramImage(data, 1000, 800);

            image.Save(@"C:\Users\perivar.nerseth\Music\Maid with the Flaxen Hair_spectrum_2.jpg", ImageFormat.Jpeg);

            //float[][] logSpectrogram = manager.CreateLogSpectrogram(repositoryGateway._proxy, fileName, secondsToSample*1000, 0);
            //Bitmap logspectro = AudioAnalyzer.GetSpectrogramImage(logSpectrogram, 1200, 600, secondsToSample*1000, sampleRate, ColorUtils.ColorPaletteType.REW);
            //logspectro.Save(@"c:\spectrogram-log.png");

            //Bitmap waveform = AudioAnalyzer.DrawWaveform(wavDataVB6, new Size (1200, 600), 0, 1, 0, sampleRate);
            //waveform.Save(@"c:\waveform.png");

            //Bitmap waveform = AudioAnalyzer.DrawWaveform(wavDataNaudio, 1200, 600);
            //waveform.Save(@"c:\waveform.png");

            Console.Write("Press any key to continue . . . ");
            Console.ReadKey(true);
        }