// Start is called before the first frame update void Start() { walkingAudio = true; aa = effects.GetComponent <AudioActions>(); this.speed = 5; this.health = 100; this.experience = 0; this.level = 0; rb = GetComponent <Rigidbody2D>(); sr = render.GetComponent <SpriteRenderer>(); animator = render.GetComponent <Animator>(); nothooking = true; this.canTakeDamage = true; this.canWalk = true; this.canMove = true; this.lookR = true; this.enemyDrop = 0; this.canShoot = true; this.canDash = true; this.isSide = false; this.isDashing = false; this.isGrounded = false; this.isJumping = false; lr = GetComponent <LineRenderer>(); lr.endWidth = lr.startWidth = 0.3f; distance = 10f; lasthook = 0; lm = ~(1 << 12); hooking = false; canHook = true; this.lastTouched = this.initialPosition = transform.position; }
public static string GetAudioFileExtension(AudioActions codec) { if (codec == AudioActions.Aac) { return("aac"); } else if (codec == AudioActions.Flac) { return("flac"); } else if (codec == AudioActions.Opus) { return("opus"); } else { return("wav"); } }
/// <summary> /// Writing operation /// </summary> /// <param name="action">The audio action</param> /// <param name="value">The value to write</param> private static void Writer(AudioActions action, uint value) { if (action == AudioActions.Master) { value = ~value; // It's a 6bit value! value >>= 26; ushort encoded = (ushort)(value | (value << 8)); PortIO.Out16((ushort)(m_nambar + MASTER_VOLUME), encoded); } else if (action == AudioActions.PCM_OUT) { value = ~value; // It's a 5 bit value! value >>= 27; ushort encoded = (ushort)(value | (value << 8)); PortIO.Out16((ushort)(m_nambar + PCM_OUT_VOLUME), encoded); } }
/// <summary> /// Reading operation /// </summary> /// <param name="action">The audio action</param> /// <returns>The read value</returns> private static uint Reader(AudioActions action) { return(0); }
public AnimFrame(Mesh frameMesh, float frameDuration) { this.frameMesh = frameMesh; this.frameDuration = frameDuration; this.audioAction = AudioActions.None; }
public static string GetAudioFile(int jobIndex, AudioActions codec) { return(string.Format("{0}Job{1}_Output.{2}", TempFilesPath, jobIndex, GetAudioFileExtension(codec))); }