// 灵石装备 private void OnShowRuneAvailablePanelClick(int pageId, int slotId, int itemId) { currentSlotId = slotId; openAttributePenalType = AttributePenalType.Equipment; ShowRuneAvailablePanel(slotId); }
// 灵石对比 private void OnClickShowRuneAvailablePanelButton() { openAttributePenalType = AttributePenalType.Contrast; ShowRuneAvailablePanel(currentSlotId); }