Esempio n. 1
0
        private void cmdFindPool_Click(object sender, EventArgs e)
        {
            if (World.Default.Map.Manipulators.AttackManipulator.IsAttackersPoolEmpty)
            {
                MessageBox.Show(ControlsRes.AttackPlanCollectionControl_EmptyAttackersPool, ControlsRes.AttackPlanCollectionControl_AttackersPoolTitle);
            }
            else if (ActivePlan != null && UnitInput.Unit != null)
            {
                VillageType?villageType = GetSelectedVillageTypeFilter();

                bool depleted;
                var  searchIn = World.Default.Map.Manipulators.AttackManipulator.GetAttackersFromPool(ActivePlan.Plan, UnitInput.Unit, villageType, out depleted);
                if (depleted)
                {
                    MessageBox.Show(ControlsRes.AttackPlanCollectionControl_AttackersPoolDepleted, ControlsRes.AttackPlanCollectionControl_AttackersPoolTitle);
                }

                foreach (var attacker in searchIn)
                {
                    var attackEventArgs = AttackUpdateEventArgs.AddAttackFrom(new AttackPlanFrom(ActivePlan.Plan, attacker.Village, attacker.Speed));
                    World.Default.Map.EventPublisher.AttackUpdateTarget(this, attackEventArgs);
                }

                ActivePlan.SortOnTimeLeft();
            }
        }
Esempio n. 2
0
        private void cmdAddVillage_Click(object sender, EventArgs e)
        {
            Village village = VillageInput.Village;

            if (village != null)
            {
                var attackEventArgs = AttackUpdateEventArgs.AddAttackFrom(new AttackPlanFrom(ActivePlan.Plan, village, WorldUnits.Default[UnitTypes.Ram]));
                World.Default.Map.EventPublisher.AttackUpdateTarget(this, attackEventArgs);
            }
        }
Esempio n. 3
0
        private void cmdFind_Click(object sender, EventArgs e)
        {
            if (World.Default.You.Empty)
            {
                ActivePlayerForm.AskToSetSelf();
            }
            else if (ActivePlan != null)
            {
                VillageType?villageType = GetSelectedVillageTypeFilter();
                var         searchIn    = World.Default.Map.Manipulators.AttackManipulator.GetAttackersFromYou(ActivePlan.Plan, UnitInput.Unit, villageType);
                foreach (var attacker in searchIn)
                {
                    var attackEventArgs = AttackUpdateEventArgs.AddAttackFrom(new AttackPlanFrom(ActivePlan.Plan, attacker.Village, attacker.Speed));
                    World.Default.Map.EventPublisher.AttackUpdateTarget(this, attackEventArgs);
                }

                ActivePlan.SortOnTimeLeft();
            }
        }
Esempio n. 4
0
 private void OnAddAttacker(object sender, CommandEventArgs e)
 {
     Debug.Assert(World.Default.Map.Manipulators.AttackManipulator.ActivePlan != null && _village != null);
     World.Default.Map.Manipulators.SetManipulator(ManipulatorManagerTypes.Attack);
     World.Default.Map.EventPublisher.AttackUpdateTarget(this, AttackUpdateEventArgs.AddAttackFrom(new AttackPlanFrom(World.Default.Map.Manipulators.AttackManipulator.ActivePlan, _village, WorldUnits.Default[World.Default.Map.Manipulators.AttackManipulator.DefaultSpeed])));
 }
Esempio n. 5
0
        protected internal override bool MouseDownCore(MapMouseEventArgs e)
        {
            IsAddingTarget = false;
            if (e.Village != null)
            {
                AttackPlan       existingPlan    = GetExistingPlan(e.Village, true);
                AttackPlanFrom[] existingAttacks = GetAttackers(e.Village).ToArray();

                if (e.MouseEventArgs.Button == MouseButtons.Left)
                {
                    if (existingPlan == null)
                    {
                        if (!existingAttacks.Any())
                        {
                            _map.EventPublisher.AttackAddTarget(this, e.Village);
                        }
                        else
                        {
                            if (!existingAttacks.Contains(ActiveAttacker))
                            {
                                _map.EventPublisher.AttackSelect(this, existingAttacks.First());
                            }
                            else
                            {
                                // Already selected village is perhaps used in multiple plans
                                if (existingAttacks.Length == 1)
                                {
                                    return(false);
                                }
                                else
                                {
                                    // Cycle through the attackers
                                    AttackPlanFrom selectAttacker;
                                    if (ActiveAttacker == null || !existingAttacks.Contains(ActiveAttacker) || existingAttacks.Last() == ActiveAttacker)
                                    {
                                        selectAttacker = existingAttacks.First();
                                    }
                                    else
                                    {
                                        selectAttacker = existingAttacks.SkipWhile(x => x != ActiveAttacker).Take(2).Last();
                                    }
                                    _map.EventPublisher.AttackSelect(this, selectAttacker);
                                }
                            }
                        }
                    }
                    else
                    {
                        if (existingPlan == ActivePlan && ActivePlan != null)
                        {
                            var existingAttack = existingAttacks.FirstOrDefault();
                            if (existingAttack != ActiveAttacker)
                            {
                                if (existingAttack == null)
                                {
                                    _map.EventPublisher.AttackSelect(this, ActivePlan);
                                }
                                else
                                {
                                    _map.EventPublisher.AttackSelect(this, existingAttack);
                                }
                            }
                            else
                            {
                                return(false);
                            }
                        }
                        else
                        {
                            _map.EventPublisher.AttackSelect(this, existingPlan);
                        }
                    }
                    return(true);
                }
                else if (e.MouseEventArgs.Button == MouseButtons.Right)
                {
                    if (e.Village.Player == World.Default.You && ActivePlan != null)
                    {
                        if (e.Village == ActivePlan.Target)
                        {
                            // Can't add attacker to target
                            return(false);
                        }
                        else
                        {
                            if (existingAttacks.Any())
                            {
                                // Show contextmenu instead
                                return(false);
                            }
                            else
                            {
                                // Add new attacker
                                var attackEventArgs = AttackUpdateEventArgs.AddAttackFrom(new AttackPlanFrom(ActivePlan, e.Village, WorldUnits.Default[World.Default.Map.Manipulators.AttackManipulator.DefaultSpeed]));
                                _map.EventPublisher.AttackUpdateTarget(this, attackEventArgs);
                                IsAddingTarget = true;
                                return(true);
                            }
                        }
                    }
                }
            }
            return(false);
        }