override public void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { attackEffectSystem.EndAnimation(currentAttackAnimation); playerAttackHeavy.EndAttack(); }
override public void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { attackEffectSystem.EndAnimation(currentAttackAnimation); playerAttackHeavy.EndAttack(); }