Esempio n. 1
0
    // Start is called before the first frame update
    void Start()
    {
        m_timer = GameObject.Find("Timer");
        //m_timeStandard_Script = m_timer.GetComponent<AccelerationTime_Script>();

        m_attackRecipeManager       = GameObject.Find("AttackRecipeManeger");
        m_attackRecipeManagerScript = m_attackRecipeManager.GetComponent <AttackRecipeManeger_Script>();
    }
Esempio n. 2
0
    // Start is called before the first frame update
    void Start()
    {
        this.m_timer = 0.0f;

        m_rate = 0;

        this.m_atkFlag = false;

        m_attackRecipe           = FindObjectOfType <AttackRecipeManeger_Script>();
        m_healProsperityUI       = GameObject.Find("PSlider");
        m_healProsperityUIScript = m_healProsperityUI.GetComponent <HealProsperityUI_Script>();
        m_TimerObject            = GameObject.Find("Timer");
        m_accelerationTimeScript = m_TimerObject.GetComponent <AccelerationTime_Script>();
        m_levelUI           = GameObject.Find("PLVText");
        m_levelTextUIScript = m_levelUI.GetComponent <LevelTextUI_Script>();

        m_targetPos = GameObject.Find("EnemyCreature");

        PlayerBox_Script box = CreatureList_Script.Get.List;

        for (int i = 0; i < box.DataList.Length; i++)
        {
            if (!box.DataList[i].drumonName.Equals("") && box.DataList[i].hp != 0)
            {
                ChangeData(box.DataList[i]);
                break;
            }
        }

#if UNITY_EDITOR
        m_data.hp = m_data.maxHp;
#endif

        m_healProsperityUIScript.MaxPoint = m_data.maxHp;
        m_healProsperityUIScript.NowPoint = m_data.hp;
        m_levelTextUIScript.NowLevel      = m_data.level;
        m_accelerationTimeScript.MaxTimer = m_data.waitTime;
    }