public void Attacked(AttackObj skill)
    {
        if (isAttackAble && !BPlayer.MainPlayer._isMove)
        {
            isAttackAble = false;
            GetComponent <BPlayer>()._isMoveAble = false;
            skill.col         = new GameObject[1];
            skill.col[0]      = col;
            skill.EndCallBack = () =>
            {
                StartCoroutine(Wait(() => {
                    GetComponent <BPlayer>()._isMoveAble = true;
                    isAttackAble = true;
                    GetComponent <Animator>().SetBool("Attack", false);
                    GetComponent <Animator>().SetFloat("Skill_id", 0);
                }, skill.EndTime - skill.StartTime + skill.AttackTime));
            };
            skill.HitCallBack = (hitObj, attackObj) =>
            {
                Debug.Log("콜백 증가됨;;;;");

                var Player = BPlayer.MainPlayer.GetComponent <NetworkObject>();
                hitObj.gameObject.GetComponent <oCreature>().CurrentHP.Value -= skill.Damage + Player.Final_ATK;
            };
            GetComponent <Animator>().SetBool("Attack", true);
            GetComponent <Animator>().SetFloat("Skill_id", skill.AniCode);
            StartCoroutine(Wait(() => { GetComponent <AttackerManager>().CallAttack(skill); }, skill.StartTime));
        }
    }
Esempio n. 2
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    private void checkEffect(AttackObj attacker)
    {
        Fx fx;

        if (attacker.particles == null)
        {
            return;
        }
        if (attacker.particles.gameObject.name == "hypnotized")
        {
            fx = Fx.Distracted;
        }
        else if (attacker.particles.gameObject.name == "confused")
        {
            fx = Fx.Confused;
        }
        else if (attacker.particles.gameObject.name == "love")
        {
            fx = Fx.Love;
        }
        else if (attacker.particles.gameObject.name == "bats")
        {
            fx = Fx.Scared;
        }
        else
        {
            return;
        }
        if (sideEffect != null && sideEffect.effect == fx)
        {
            return;
        }
        healthBar.setSideEffect(fx, this);
        sideEffect = new SideEffect(fx, attacker.owner.cat.getCatAsset().secondaryType);
    }
Esempio n. 3
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 public void cerraPaneles()
 {
     GeneralInfoObj.SetActive(false);
     CrewildInfoObj.SetActive(false);
     AttackObj.SetActive(false);
     PosturesObj.SetActive(false);
     breedingObj.SetActive(false);
 }
Esempio n. 4
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 public void hitByObj(float damage, AttackObj attacker)
 {
     checkEffect(attacker);
     if (damage > 0)
     {
         owner.getCameraShake().Shake();
     }
     takeDamage(damage);
 }
Esempio n. 5
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 //object pooling
 public void getAttackObj(ExploreCat enemyCat, float damage)
 {
     if (attackObjs.Count == 0)
     {
         CreateAttackObject(enemyCat, damage);
         return;
     }
     cAttack = attackObjs.Dequeue();
     cAttack.setOnHit(true);
     cAttack.setDamage(damage);
 }
Esempio n. 6
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 private void ToAvoidance()
 {
     for (int i = 0; i < stageMng.attacks.Count; i++)
     {
         var attackPredictPos = (stageMng.attacks[i].Direction * dangerSearchDis)
                                + stageMng.attacks[i].transform.position;
         var attackPredictDis = Vector3.Distance(transform.position, attackPredictPos);
         if (attackPredictDis <= 1 && stageMng.attacks[i].Master != this)
         {
             targetAttackObj = stageMng.attacks[i];
             break;
         }
     }
 }
Esempio n. 7
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        internal commandWithTime.ReturningOjb randomWhenConfused(RoleInGame player, RoleInGame boss, Car car, SetAttack sa, ref List <string> notifyMsg, out MileResultReason Mrr)
        {
            AttackObj ao = new AttackObj(sa,
                                         (int startT, Car car, SetAttack sa, int goMile, Node goPath, commandWithTime.ReturningOjb ro) =>
            {
                //this.SetAttackArrivalThread()
                List <string> notifyMsg = new List <string>();
                car.setState(player, ref notifyMsg, CarState.working);
                this.sendMsg(notifyMsg);
                this.SetAttackArrivalThread(startT, 0, player, car, sa, goMile, goPath, ro);
            }
                                         );

            return(this.randomWhenConfused(player, boss, car, ao, ref notifyMsg, out Mrr));
        }
Esempio n. 8
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    private void CreateAttackObject(ExploreCat enemyCat, float damage)
    {
        cAttack = Instantiate(Resources.Load <GameObject>("miscPrefabs/" + cat.getCatAsset().attackType.ToString())).GetComponent <AttackObj>();
        Sprite secondarySprite = Resources.Load <Sprite>("fightUI/" + this.cat.getCatAsset().secondaryType.ToString());

        if (cat.getCatAsset().attackType == AttackType.Melee)
        {
            ((Melee)cAttack).Init(this);
            ((Melee)cAttack).getSprite().sprite = secondarySprite;
        }
        else if (cat.getCatAsset().attackType == AttackType.Ranged)
        {
            cAttack.GetComponent <SpriteRenderer>().sprite = secondarySprite;
            ((Projectile)cAttack).Init(this, this.realizedStats.projectileSpeed, cat.getCatAsset().secondaryType);
        }
        cAttack.setDamage(damage);
    }
 public void CollectBlockCancel()
 {
     if (status != Status.Damage)
     {
         status = Status.Normal;
     }
     collectBlockCount = 0;
     if (targetBlock != null)
     {
         targetBlock.MarkSwitch(false);
         targetBlock = null;
     }
     if (myAttack != null)
     {
         Destroy(myAttack.gameObject);
         myAttack = null;
     }
 }
Esempio n. 10
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    public void CallAttack(AttackObj obj)
    {
        var _obj = obj;

        _obj.TimeT = 0f;

        objs[_obj] = () =>
        {
            _obj.TimeT += Time.deltaTime;
            if (_obj.TimeT >= _obj.AttackTime)
            {
                RemoveManager.Enqueue(_obj);
                _obj.setCol(false);
                _obj.EndCallBack();
            }
        };


        _obj.setCol(true);
        _obj.AttackStart();
    }
Esempio n. 11
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 public void BlockAttack()
 {
     if (myAttack.CollectNum <= 0)
     {
         CollectBlockCancel();
     }
     else
     {
         if (targetBlock != null)
         {
             targetBlock.MarkSwitch(false);
             targetBlock = null;
         }
         realCoolDownTime  = coolDownTime + (myAttack.CollectNum - 1) / 2f;
         status            = Status.Attack;
         collectBlockCount = 0;
         var direction = Vector3.Scale((hand.transform.position - transform.position), new Vector3(1, 0, 1));
         myAttack.Attack(direction.normalized, attackSpeed, attackSaveTime);
         myAttack = null;
     }
 }
Esempio n. 12
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 public void AttackVigilanceCancel()
 {
     if (ai == AIStatus.Avoidance)
     {
         if (targetAttackObj.Master.IsDeath == false)
         {
             var dis = Vector3.Distance(transform.position, targetAttackObj.Master.transform.position);
             if (dis <= enemySearchDis * 2)
             {
                 targetEnemy = targetAttackObj.Master;
                 ai          = AIStatus.Chase;
             }
             else
             {
                 ToSearch();
             }
         }
         else
         {
             ToSearch();
         }
         targetAttackObj = null;
     }
 }
Esempio n. 13
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    void  Accion()
    {
        if (ActivaNavegacion == false)
        {
            SelectPos();
            selectCrewild();
        }

        if (ActivaNavegacion == true && Input.GetKeyDown(KeyCode.Space) ||
            ActivaNavegacion == true && Input.GetKeyDown(KeyCode.C)

            )
        {
            Invoke("retroceder", 0.2f);
        }

        if (posPanel == 1)
        {
            TipePanel.text   = "Info";
            ValidatorBool[0] = true;
            GeneralInfoObj.SetActive(true);
            botones.enabled = false;
        }
        else if (posPanel == 2)
        {
            TipePanel.text   = "Estadisticas";
            ValidatorBool[1] = true;
            CrewildInfoObj.SetActive(true);
            botones.enabled = false;
        }

        else if (posPanel == 3)
        {
            TipePanel.text   = "Ataques";
            ValidatorBool[2] = true;
            AttackObj.SetActive(true);
            botones.enabled = true;
            if (Input.GetKeyDown(KeyCode.Space) && ActivaNavegacion == false)
            {
                ActivaNavegacion = true;
            }
            else if (ActivaNavegacion == true)
            {
                NavAtaques();
            }
        }
        else if (posPanel == 4)
        {
            TipePanel.text   = "Posturas";
            ValidatorBool[3] = true;
            PosturesObj.SetActive(true);
            botones.enabled = false;
        }
        else if (posPanel == 5)
        {
            TipePanel.text   = "Crianza";
            ValidatorBool[4] = true;
            breedingObj.SetActive(true);
            botones.enabled = true;

            /*   if (Input.GetKeyDown(KeyCode.Space) && ActivaNavegacion == false)
             *     ActivaNavegacion = true;
             * else if (ActivaNavegacion == true)
             *     NavAtaques();*/
        }


        //-----------------------------------------------------------

        if (posPanel != 1 && ValidatorBool[0] == true)
        {
            GeneralInfoObj.SetActive(false);
            ValidatorBool[0] = false;
        }


        else if (posPanel != 2 && ValidatorBool[1] == true)
        {
            CrewildInfoObj.SetActive(false);
            ValidatorBool[1] = false;
        }



        else if (posPanel != 3 && ValidatorBool[2] == true)
        {
            AttackObj.SetActive(false);
            ValidatorBool[2] = false;
        }

        else if (posPanel != 4 && ValidatorBool[3] == true)
        {
            PosturesObj.SetActive(false);
            ValidatorBool[3] = false;
        }

        else if (posPanel != 5 && ValidatorBool[4] == true)
        {
            breedingObj.SetActive(false);
            ValidatorBool[4] = false;
        }
    }
Esempio n. 14
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    void Secuencias(CrewildBase crewild)
    {
        if (ActivaNavegacion == true && Input.GetKeyDown(KeyCode.Space) ||
            ActivaNavegacion == true && Input.GetKeyDown(KeyCode.C)

            )
        {
            Invoke("retroceder", 0.2f);
        }

        if (cierraPaneles == true)
        {
            cerraPaneles();
            cierraPaneles = false;
        }

        if (posPanel == 1)
        {
            TipePanel.text = "Info";
            GeneralInfoObj.SetActive(true);
            botones.enabled = false;
        }
        else if (posPanel == 2)
        {
            TipePanel.text = "Estadisticas";
            CrewildInfoObj.SetActive(true);
            botones.enabled = false;
        }

        else if (posPanel == 3)
        {
            TipePanel.text = "Ataques";
            AttackObj.SetActive(true);
            botones.enabled = true;
            if (Input.GetKeyDown(KeyCode.Space) && ActivaNavegacion == false)
            {
                ActivaNavegacion = true;
            }
            else if (ActivaNavegacion == true)
            {
                NavAtaques(crewild);
            }
        }
        else if (posPanel == 4)
        {
            TipePanel.text = "Posturas";
            PosturesObj.SetActive(true);
            botones.enabled = false;
        }
        else if (posPanel == 5)
        {
            TipePanel.text = "Crianza";
            breedingObj.SetActive(true);
            botones.enabled = false;

            /*   if (Input.GetKeyDown(KeyCode.Space) && ActivaNavegacion == false)
             *     ActivaNavegacion = true;
             * else if (ActivaNavegacion == true)
             *     NavAtaques(); */
        }
    }
Esempio n. 15
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    public void CollectBlock(float period)
    {
        if (status == Status.Attack || status == Status.Damage)
        {
            changeBlockCount = 0;
            return;
        }
        if (MyBlockNum <= 0)
        {
            changeBlockCount = 0;
            status           = Status.Normal;
            return;
        }
        if (status != Status.Collect)
        {
            collectBlockCount = 0;
            status            = Status.Collect;
            var stageMng = GameObject.Find("StageMng").GetComponent <StageMng>();
            targetBlock = FurthestBlock(stageMng);
            targetBlock.MarkSwitch(true);
            var efe = Instantiate(ResourcesMng.ResourcesLoad("CubeEffect"), targetBlock.transform.position, Quaternion.identity);
            efe.GetComponent <BlockEffect>().Init(this, color);
            var attackObj = new GameObject();
            attackObj.AddComponent <AttackObj>();
            myAttack = attackObj.GetComponent <AttackObj>();
            myAttack.Init(this);
        }
        else
        {
            if (collectBlockCount < period)
            {
                collectBlockCount += Time.deltaTime;
            }
            else
            {
                if (myAttack.CollectNum < maxCollectNum)
                {
                    if (targetBlock.isStepOn == false && targetBlock.whos == this)
                    {
                        myAttack.BlockRegister(targetBlock);
                        targetBlock.MarkSwitch(false);
                        MyBlockNum--;
                    }

                    var stageMng = GameObject.Find("StageMng").GetComponent <StageMng>();
                    targetBlock = FurthestBlock(stageMng);
                    targetBlock.MarkSwitch(true);
                    var efe = Instantiate(ResourcesMng.ResourcesLoad("CubeEffect"), targetBlock.transform.position, Quaternion.identity);
                    efe.GetComponent <BlockEffect>().Init(this, color);
                }
                else
                {
                    if (targetBlock != null)
                    {
                        targetBlock.MarkSwitch(false);
                        targetBlock = null;
                    }
                }
                collectBlockCount = 0;
            }
        }
    }
Esempio n. 16
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 public void AttackObjRegister(AttackObj attack)
 {
     attacks.Add(attack);
 }
Esempio n. 17
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 public void AttackObjDelate(AttackObj attack)
 {
     attack.VigilanceCancel();
     attacks.Remove(attack);
     Destroy(attack.gameObject);
 }
Esempio n. 18
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    // Use this for initialization
    void Start()
    {
        LibreriaS = GameObject.Find("Game Manager/").GetComponent <libreriaDeScrips>();

        CrewillInstancia = new CrewildBase[6];
        int Auxlevel = 10;

        CrewillInstancia[0] = new Beslin(Auxlevel);
        CrewillInstancia[2] = new  crear_Crewild_Grismon_Insecto_Energia(Auxlevel);

        /*     CrewillInstancia[3] = new Kanget(Auxlevel);
         *   CrewillInstancia[4] = new Beslin(Auxlevel);
         *   CrewillInstancia[5] = new Retolizar(Auxlevel);*/


        //  barras de estaminas
        //  CrewillInstancia[0].EstadosCrewild = EstadosEnum.Paralize;
        //  CrewillInstancia[1].EstadosCrewild = EstadosEnum.poison;
        //  CrewillInstancia[0].EstadosCrewild = EstadosEnum.Paralize;
        //  CrewillInstancia[0].Hp = CrewillInstancia[0].hpTotal / 2;

        BarraHp = GameObject.Find("informacion/estadisticas/NameBox/Hp").GetComponent <Scrollbar>();
        HpInfo  = GameObject.Find("informacion/estadisticas/NameBox/Hp/text").GetComponent <Text>();

        BarraExp = GameObject.Find("informacion/estadisticas/NameBox/Exp").GetComponent <Scrollbar>();
        SigNvl   = GameObject.Find("informacion/estadisticas/NameBox/Exp/sig Nvl").GetComponent <Text>();



        GeneralInfoObj = GameObject.Find("informacion/estadisticas/GeneralInfo");
        CrewildInfoObj = GameObject.Find("informacion/estadisticas/CrewildInfo");
        AttackObj      = GameObject.Find("informacion/estadisticas/Attack");
        PosturesObj    = GameObject.Find("informacion/estadisticas/Postures");
        breedingObj    = GameObject.Find("informacion/estadisticas/Breeding");

        //-------- panles Statick info -----------

        NameCrewild = GameObject.Find("informacion/estadisticas/NameBox/NameCrewild").GetComponent <Text>();
        Nivel       = GameObject.Find("informacion/estadisticas/NameBox/NivelCriatura").GetComponent <Text>();



        //-------- panles general info -----------

        Crewild = GameObject.Find("informacion/estadisticas/GeneralInfo/nombreDatos/Crewild").GetComponent <Text>();
        Nombre  = GameObject.Find("informacion/estadisticas/GeneralInfo/nombreDatos/Nombre").GetComponent <Text>();
        Tipo    = GameObject.Find("informacion/estadisticas/GeneralInfo/nombreDatos/Tipo").GetComponent <Text>();


        Estado     = GameObject.Find("informacion/estadisticas/GeneralInfo/estadosEfecto/Estados/Estado/Texto").GetComponent <Text>();
        estadoImag = GameObject.Find("informacion/estadisticas/GeneralInfo/estadosEfecto/Estados/Estado").GetComponent <Image>();

        Efecto      = GameObject.Find("informacion/estadisticas/GeneralInfo/estadosEfecto/Efectos").GetComponent <Text>();
        Descripcion = GameObject.Find("informacion/estadisticas/GeneralInfo/estadosEfecto/Descripcion").GetComponent <Text>();


        Tipos[0] = GameObject.Find("informacion/estadisticas/GeneralInfo/nombreDatos/Tipos 1/Texto").GetComponent <Text>();
        Tipos[1] = GameObject.Find("informacion/estadisticas/GeneralInfo/nombreDatos/Tipos 2/Texto").GetComponent <Text>();

        imagesTipos[0] = GameObject.Find("informacion/estadisticas/GeneralInfo/nombreDatos/Tipos 1").GetComponent <Image>();
        imagesTipos[1] = GameObject.Find("informacion/estadisticas/GeneralInfo/nombreDatos/Tipos 2").GetComponent <Image>();

        RectfTipo2 = GameObject.Find("informacion/estadisticas/GeneralInfo/nombreDatos/Tipos 2").GetComponent <RectTransform>();


        //-------- panel CrewildInfo info -----------

        ataque     = GameObject.Find("informacion/estadisticas/CrewildInfo/estadisticas/Ataque").GetComponent <Text>();
        Defence    = GameObject.Find("informacion/estadisticas/CrewildInfo/estadisticas/Defensa").GetComponent <Text>();
        Evation    = GameObject.Find("informacion/estadisticas/CrewildInfo/estadisticas/Velocidad").GetComponent <Text>();
        Speed      = GameObject.Find("informacion/estadisticas/CrewildInfo/estadisticas/Evacion").GetComponent <Text>();
        AtaClass   = GameObject.Find("informacion/estadisticas/CrewildInfo/estadisticas/AtaClass").GetComponent <Text>();
        DefClass   = GameObject.Find("informacion/estadisticas/CrewildInfo/estadisticas/DefClass").GetComponent <Text>();
        Resistence = GameObject.Find("informacion/estadisticas/CrewildInfo/estadisticas/Resistence").GetComponent <Text>();


        //---------- panel Attacks info ---------------

        for (int i = 0; i < 4; i++)
        {
            AtaqueText[i] = GameObject.Find("informacion/estadisticas/Attack/Movimientos/Attack" + (i + 1)).GetComponent <Text>();
        }

        DescripcionAtaque = GameObject.Find("informacion/estadisticas/Attack/Descripcion/text").GetComponent <Text>();



        //---------- panel Postures info ---------------

        Postures1 = GameObject.Find("informacion/estadisticas/Postures/movimientos/Postura1").GetComponent <Text>();
        Postures2 = GameObject.Find("informacion/estadisticas/Postures/movimientos/Postura2").GetComponent <Text>();
        Postures3 = GameObject.Find("informacion/estadisticas/Postures/movimientos/Postura3").GetComponent <Text>();
        Postures4 = GameObject.Find("informacion/estadisticas/Postures/movimientos/Postura4").GetComponent <Text>();


        //---------- panel crianza info ---------------

        HambreBarra  = GameObject.Find("informacion/estadisticas/Breeding/estados/Hambre").GetComponent <Scrollbar>();
        SueñoBarra   = GameObject.Find("informacion/estadisticas/Breeding/estados/Sueño").GetComponent <Scrollbar>();
        EmpatiaBarra = GameObject.Find("informacion/estadisticas/Breeding/estados/Empatia").GetComponent <Scrollbar>();
        CorduraBarra = GameObject.Find("informacion/estadisticas/Breeding/estados/Cordura").GetComponent <Scrollbar>();

        HambreText  = GameObject.Find("informacion/estadisticas/Breeding/estados/Hambre/text").GetComponent <Text>();
        SueñoText   = GameObject.Find("informacion/estadisticas/Breeding/estados/Sueño/text").GetComponent <Text>();
        EmpatiaText = GameObject.Find("informacion/estadisticas/Breeding/estados/Empatia/text").GetComponent <Text>();
        CorduraText = GameObject.Find("informacion/estadisticas/Breeding/estados/Cordura/text").GetComponent <Text>();

        //---------- panel breeding info ---------------

        TipePanel = GameObject.Find("informacion/estadisticas/panelType/textMenus").GetComponent <Text>();


        //foto de criatura
        imagenCriatura = GameObject.Find("informacion/estadisticas/foto criatura/imagenCrewild").GetComponent <Image>();


        //botones

        botones           = GameObject.Find("informacion/Boton").GetComponent <Image>();
        botones.enabled   = false;
        RectfPanelAtaques = GameObject.Find("informacion/Selector").GetComponent <RectTransform>();
        RectfPanelAtaques.GetComponent <Image>().enabled = false;
        // global text

        GeneralInfoObj.SetActive(true);
        CrewildInfoObj.SetActive(false);
        AttackObj.SetActive(false);
        PosturesObj.SetActive(false);
        breedingObj.SetActive(false);


        if (CargueDatos == false)
        {
            Invoke("InvokeCargar", 0.1f);
            CargueDatos = true;
        }

        EfectoFueraDeBatalla.verificador();
    }