public static void OnGameMatchmakingResultMessageReceived(GameMatchmakingResultMessage message) { if (GameMatchmakingManager.m_queue.TryGetValue(message.SessionId, out MatchmakingEntry entry)) { GameSession session = entry.Session; if (message.EnemyId != null) { GameAvatar enemy = GameAvatarManager.Get(message.EnemyId); GameMatchmakingManager.Dequeue(session); entry.Session.GameAvatar.AddRecentlyMatchedEnemy(message.EnemyId); session.LoadGameState(new GameMatchedAttackState { Home = enemy.LogicClientHome, HomeOwnerAvatar = enemy.LogicClientAvatar, PlayerAvatar = session.GameAvatar.LogicClientAvatar, MaintenanceTime = enemy.MaintenanceTime, SaveTime = enemy.SaveTime, LiveReplayId = LiveReplayManager.Create(session, null, null) }); } else { AttackHomeFailedMessage attackHomeFailedMessage = new AttackHomeFailedMessage(); switch (ServerStatus.Status) { case ServerStatusType.SHUTDOWN_STARTED: case ServerStatusType.MAINTENANCE: attackHomeFailedMessage.SetReason(AttackHomeFailedMessage.Reason.SHUTDOWN_ATTACK_DISABLED); break; case ServerStatusType.COOLDOWN_AFTER_MAINTENANCE: attackHomeFailedMessage.SetReason(AttackHomeFailedMessage.Reason.COOLDOWN_AFTER_MAINTENANCE); break; default: entry.MatchConfirmation = false; return; } session.SendPiranhaMessage(attackHomeFailedMessage, 1); GameMatchmakingManager.Dequeue(session); } } }
public override PiranhaMessage CreateMessageByType(int type) { PiranhaMessage message = null; if (type < 20000) { switch (type) { case ClientCryptoErrorMessage.MESSAGE_TYPE: { message = new ClientCryptoErrorMessage(); break; } case ClientHelloMessage.MESSAGE_TYPE: { message = new ClientHelloMessage(); break; } case LoginMessage.MESSAGE_TYPE: { message = new LoginMessage(); break; } case KeepAliveMessage.MESSAGE_TYPE: { message = new KeepAliveMessage(); break; } case SetDeviceTokenMessage.MESSAGE_TYPE: { message = new SetDeviceTokenMessage(); break; } case ResetAccountMessage.MESSAGE_TYPE: { message = new ResetAccountMessage(); break; } case ReportUserMessage.MESSAGE_TYPE: { message = new ReportUserMessage(); break; } case AccountSwitchedMessage.MESSAGE_TYPE: { message = new AccountSwitchedMessage(); break; } case UnlockAccountMessage.MESSAGE_TYPE: { message = new UnlockAccountMessage(); break; } case AppleBillingRequestMessage.MESSAGE_TYPE: { message = new AppleBillingRequestMessage(); break; } case ChangeAvatarNameMessage.MESSAGE_TYPE: { message = new ChangeAvatarNameMessage(); break; } case AcceptFriendMessage.MESSAGE_TYPE: { message = new AcceptFriendMessage(); break; } case AddFriendMessage.MESSAGE_TYPE: { message = new AddFriendMessage(); break; } case AskForFriendListMessage.MESSAGE_TYPE: { message = new AskForFriendListMessage(); break; } case RemoveFriendMessage.MESSAGE_TYPE: { message = new RemoveFriendMessage(); break; } case StartFriendLiveSpectateMessage.MESSAGE_TYPE: { message = new StartFriendLiveSpectateMessage(); break; } case InboxOpenedMessage.MESSAGE_TYPE: { message = new InboxOpenedMessage(); break; } case GoHomeMessage.MESSAGE_TYPE: { message = new GoHomeMessage(); break; } case EndClientTurnMessage.MESSAGE_TYPE: { message = new EndClientTurnMessage(); break; } case CancelMatchmakingMessage.MESSAGE_TYPE: { message = new CancelMatchmakingMessage(); break; } case AttackHomeMessage.MESSAGE_TYPE: { message = new AttackHomeMessage(); break; } case StartFriendlyChallengeSpectateMessage.MESSAGE_TYPE: { message = new StartFriendlyChallengeSpectateMessage(); break; } case ScoutFriendlyBattleMessage.MESSAGE_TYPE: { message = new ScoutFriendlyBattleMessage(); break; } case VisitHomeMessage.MESSAGE_TYPE: { message = new VisitHomeMessage(); break; } case HomeBattleReplayMessage.MESSAGE_TYPE: { message = new HomeBattleReplayMessage(); break; } case AttackMatchedHomeMessage.MESSAGE_TYPE: { message = new AttackMatchedHomeMessage(); break; } case AcceptFriendlyBattleMessage.MESSAGE_TYPE: { message = new AcceptFriendlyBattleMessage(); break; } case CancelChallengeMessage.MESSAGE_TYPE: { message = new CancelChallengeMessage(); break; } case AttackNpcMessage.MESSAGE_TYPE: { message = new AttackNpcMessage(); break; } case DuelNpcMessage.MESSAGE_TYPE: { message = new DuelNpcMessage(); break; } case BindGoogleServiceAccountMessage.MESSAGE_TYPE: { message = new BindGoogleServiceAccountMessage(); break; } case BindFacebookAccountMessage.MESSAGE_TYPE: { message = new BindFacebookAccountMessage(); break; } case CreateAllianceMessage.MESSAGE_TYPE: { message = new CreateAllianceMessage(); break; } case AskForAllianceDataMessage.MESSAGE_TYPE: { message = new AskForAllianceDataMessage(); break; } case AskForJoinableAlliancesListMessage.MESSAGE_TYPE: { message = new AskForJoinableAlliancesListMessage(); break; } case JoinAllianceMessage.MESSAGE_TYPE: { message = new JoinAllianceMessage(); break; } case ChangeAllianceMemberRoleMessage.MESSAGE_TYPE: { message = new ChangeAllianceMemberRoleMessage(); break; } case LeaveAllianceMessage.MESSAGE_TYPE: { message = new LeaveAllianceMessage(); break; } case DonateAllianceUnitMessage.MESSAGE_TYPE: { message = new DonateAllianceUnitMessage(); break; } case ChatToAllianceStreamMessage.MESSAGE_TYPE: { message = new ChatToAllianceStreamMessage(); break; } case ChangeAllianceSettingsMessage.MESSAGE_TYPE: { message = new ChangeAllianceSettingsMessage(); break; } case RequestJoinAllianceMessage.MESSAGE_TYPE: { message = new RequestJoinAllianceMessage(); break; } case RespondToAllianceJoinRequestMessage.MESSAGE_TYPE: { message = new RespondToAllianceJoinRequestMessage(); break; } case SendAllianceInvitationMessage.MESSAGE_TYPE: { message = new SendAllianceInvitationMessage(); break; } case JoinAllianceUsingInvitationMessage.MESSAGE_TYPE: { message = new JoinAllianceUsingInvitationMessage(); break; } case SearchAlliancesMessage.MESSAGE_TYPE: { message = new SearchAlliancesMessage(); break; } case AskForAvatarProfileMessage.MESSAGE_TYPE: { message = new AskForAvatarProfileMessage(); break; } case AskForAllianceBookmarksFullDataMessage.MESSAGE_TYPE: { message = new AskForAllianceBookmarksFullDataMessage(); break; } case AddAllianceBookmarkMessage.MESSAGE_TYPE: { message = new AddAllianceBookmarkMessage(); break; } case RemoveAllianceBookmarkMessage.MESSAGE_TYPE: { message = new RemoveAllianceBookmarkMessage(); break; } case AskForAllianceRankingListMessage.MESSAGE_TYPE: { message = new AskForAllianceRankingListMessage(); break; } case AskForAvatarRankingListMessage.MESSAGE_TYPE: { message = new AskForAvatarRankingListMessage(); break; } case AskForAvatarLocalRankingListMessage.MESSAGE_TYPE: { message = new AskForAvatarLocalRankingListMessage(); break; } case AskForAvatarLastSeasonRankingListMessage.MESSAGE_TYPE: { message = new AskForAvatarLastSeasonRankingListMessage(); break; } case AskForAvatarDuelLastSeasonRankingListMessage.MESSAGE_TYPE: { message = new AskForAvatarDuelLastSeasonRankingListMessage(); break; } case RemoveAvatarStreamEntryMessage.MESSAGE_TYPE: { message = new RemoveAvatarStreamEntryMessage(); break; } case AskForLeagueMemberListMessage.MESSAGE_TYPE: { message = new AskForLeagueMemberListMessage(); break; } case BattleEndClientTurnMessage.MESSAGE_TYPE: { message = new BattleEndClientTurnMessage(); break; } case AvatarNameCheckRequestMessage.MESSAGE_TYPE: { message = new AvatarNameCheckRequestMessage(); break; } case SendGlobalChatLineMessage.MESSAGE_TYPE: { message = new SendGlobalChatLineMessage(); break; } case Village2AttackStartSpectateMessage.MESSAGE_TYPE: { message = new Village2AttackStartSpectateMessage(); break; } } } else { switch (type) { case SetEncryptionMessage.MESSAGE_TYPE: { message = new ExtendedSetEncryptionMessage(); break; } case ServerHelloMessage.MESSAGE_TYPE: { message = new ServerHelloMessage(); break; } case LoginFailedMessage.MESSAGE_TYPE: { message = new LoginFailedMessage(); break; } case LoginOkMessage.MESSAGE_TYPE: { message = new LoginOkMessage(); break; } case FriendListMessage.MESSAGE_TYPE: { message = new FriendListMessage(); break; } case FriendListUpdateMessage.MESSAGE_TYPE: { message = new FriendListUpdateMessage(); break; } case KeepAliveServerMessage.MESSAGE_TYPE: { message = new KeepAliveServerMessage(); break; } case AddFriendErrorMessage.MESSAGE_TYPE: { message = new AddFriendErrorMessage(); break; } case ReportUserStatusMessage.MESSAGE_TYPE: { message = new ReportUserStatusMessage(); break; } case UnlockAccountOkMessage.MESSAGE_TYPE: { message = new UnlockAccountOkMessage(); break; } case UnlockAccountFailedMessage.MESSAGE_TYPE: { message = new UnlockAccountFailedMessage(); break; } case AppleBillingProcessedByServerMessage.MESSAGE_TYPE: { message = new AppleBillingProcessedByServerMessage(); break; } case ShutdownStartedMessage.MESSAGE_TYPE: { message = new ShutdownStartedMessage(); break; } case PersonalBreakStartedMessage.MESSAGE_TYPE: { message = new PersonalBreakStartedMessage(); break; } case FacebookAccountBoundMessage.MESSAGE_TYPE: { message = new FacebookAccountBoundMessage(); break; } case AvatarNameChangeFailedMessage.MESSAGE_TYPE: { message = new AvatarNameChangeFailedMessage(); break; } case AvatarOnlineStatusUpdated.MESSAGE_TYPE: { message = new AvatarOnlineStatusUpdated(); break; } case AvatarOnlineStatusListMessage.MESSAGE_TYPE: { message = new AvatarOnlineStatusListMessage(); break; } case AllianceOnlineStatusUpdatedMessage.MESSAGE_TYPE: { message = new AllianceOnlineStatusUpdatedMessage(); break; } case GoogleServiceAccountBoundMessage.MESSAGE_TYPE: { message = new GoogleServiceAccountBoundMessage(); break; } case GoogleServiceAccountAlreadyBoundMessage.MESSAGE_TYPE: { message = new GoogleServiceAccountAlreadyBoundMessage(); break; } case AvatarNameCheckResponseMessage.MESSAGE_TYPE: { message = new AvatarNameCheckResponseMessage(); break; } case AcceptFriendErrorMessage.MESSAGE_TYPE: { message = new AcceptFriendErrorMessage(); break; } case OwnHomeDataMessage.MESSAGE_TYPE: { message = new OwnHomeDataMessage(); break; } case AttackHomeFailedMessage.MESSAGE_TYPE: { message = new AttackHomeFailedMessage(); break; } case OutOfSyncMessage.MESSAGE_TYPE: { message = new OutOfSyncMessage(); break; } case EnemyHomeDataMessage.MESSAGE_TYPE: { message = new EnemyHomeDataMessage(); break; } case AvailableServerCommandMessage.MESSAGE_TYPE: { message = new AvailableServerCommandMessage(); break; } case WaitingToGoHomeMessage.MESSAGE_TYPE: { message = new WaitingToGoHomeMessage(); break; } case VisitedHomeDataMessage.MESSAGE_TYPE: { message = new VisitedHomeDataMessage(); break; } case HomeBattleReplayDataMessage.MESSAGE_TYPE: { message = new HomeBattleReplayDataMessage(); break; } case ServerErrorMessage.MESSAGE_TYPE: { message = new ServerErrorMessage(); break; } case HomeBattleReplayFailedMessage.MESSAGE_TYPE: { message = new HomeBattleReplayFailedMessage(); break; } case LiveReplayHeaderMessage.MESSAGE_TYPE: { message = new LiveReplayHeaderMessage(); break; } case LiveReplayDataMessage.MESSAGE_TYPE: { message = new LiveReplayDataMessage(); break; } case ChallengeFailedMessage.MESSAGE_TYPE: { message = new ChallengeFailedMessage(); break; } case VisitFailedMessage.MESSAGE_TYPE: { message = new VisitFailedMessage(); break; } case AttackSpectatorCountMessage.MESSAGE_TYPE: { message = new AttackSpectatorCountMessage(); break; } case LiveReplayEndMessage.MESSAGE_TYPE: { message = new LiveReplayEndMessage(); break; } case LiveReplayFailedMessage.MESSAGE_TYPE: { message = new LiveReplayFailedMessage(); break; } case NpcDataMessage.MESSAGE_TYPE: { message = new NpcDataMessage(); break; } case AllianceDataMessage.MESSAGE_TYPE: { message = new AllianceDataMessage(); break; } case AllianceJoinFailedMessage.MESSAGE_TYPE: { message = new AllianceJoinFailedMessage(); break; } case JoinableAllianceListMessage.MESSAGE_TYPE: { message = new JoinableAllianceListMessage(); break; } case AllianceListMessage.MESSAGE_TYPE: { message = new AllianceListMessage(); break; } case AllianceStreamMessage.MESSAGE_TYPE: { message = new AllianceStreamMessage(); break; } case AllianceStreamEntryMessage.MESSAGE_TYPE: { message = new AllianceStreamEntryMessage(); break; } case AllianceStreamEntryRemovedMessage.MESSAGE_TYPE: { message = new AllianceStreamEntryRemovedMessage(); break; } case AllianceJoinRequestOkMessage.MESSAGE_TYPE: { message = new AllianceJoinRequestOkMessage(); break; } case AllianceJoinRequestFailedMessage.MESSAGE_TYPE: { message = new AllianceJoinRequestFailedMessage(); break; } case AllianceInvitationSendFailedMessage.MESSAGE_TYPE: { message = new AllianceInvitationSendFailedMessage(); break; } case AllianceInvitationSentOkMessage.MESSAGE_TYPE: { message = new AllianceInvitationSentOkMessage(); break; } case AllianceFullEntryUpdateMessage.MESSAGE_TYPE: { message = new AllianceFullEntryUpdateMessage(); break; } case AllianceWarSearchDataMessage.MESSAGE_TYPE: { message = new AllianceWarSearchDataMessage(); break; } case AllianceWarDataMessage.MESSAGE_TYPE: { message = new AllianceWarDataMessage(); break; } case AllianceCreateFailedMessage.MESSAGE_TYPE: { message = new AllianceCreateFailedMessage(); break; } case AvatarProfileMessage.MESSAGE_TYPE: { message = new AvatarProfileMessage(); break; } case AllianceWarFullEntryMessage.MESSAGE_TYPE: { message = new AllianceWarFullEntryMessage(); break; } case AllianceWarDataFailedMessage.MESSAGE_TYPE: { message = new AllianceWarDataFailedMessage(); break; } case AllianceWarHistoryMessage.MESSAGE_TYPE: { message = new AllianceWarHistoryMessage(); break; } case AvatarProfileFailedMessage.MESSAGE_TYPE: { message = new AvatarProfileFailedMessage(); break; } case BookmarksListMessage.MESSAGE_TYPE: { message = new BookmarksListMessage(); break; } case AllianceBookmarksFullDataMessage.MESSAGE_TYPE: { message = new AllianceBookmarksFullDataMessage(); break; } case Village2AttackEntryListMessage.MESSAGE_TYPE: { message = new Village2AttackEntryListMessage(); break; } case Village2AttackEntryUpdateMessage.MESSAGE_TYPE: { message = new Village2AttackEntryUpdateMessage(); break; } case Village2AttackEntryAddedMessage.MESSAGE_TYPE: { message = new Village2AttackEntryAddedMessage(); break; } case Village2AttackEntryRemovedMessage.MESSAGE_TYPE: { message = new Village2AttackEntryRemovedMessage(); break; } case AllianceRankingListMessage.MESSAGE_TYPE: { message = new AllianceRankingListMessage(); break; } case AllianceLocalRankingListMessage.MESSAGE_TYPE: { message = new AllianceLocalRankingListMessage(); break; } case AvatarRankingListMessage.MESSAGE_TYPE: { message = new AvatarRankingListMessage(); break; } case AvatarLocalRankingListMessage.MESSAGE_TYPE: { message = new AvatarLocalRankingListMessage(); break; } case AvatarLastSeasonRankingListMessage.MESSAGE_TYPE: { message = new AvatarLastSeasonRankingListMessage(); break; } case AvatarDuelLocalRankingListMessage.MESSAGE_TYPE: { message = new AvatarDuelLocalRankingListMessage(); break; } case AvatarDuelLastSeasonRankingListMessage.MESSAGE_TYPE: { message = new AvatarDuelLastSeasonRankingListMessage(); break; } case AvatarDuelRankingListMessage.MESSAGE_TYPE: { message = new AvatarDuelRankingListMessage(); break; } case AvatarStreamMessage.MESSAGE_TYPE: { message = new AvatarStreamMessage(); break; } case AvatarStreamEntryMessage.MESSAGE_TYPE: { message = new AvatarStreamEntryMessage(); break; } case AvatarStreamEntryRemovedMessage.MESSAGE_TYPE: { message = new AvatarStreamEntryRemovedMessage(); break; } case LeagueMemberListMessage.MESSAGE_TYPE: { message = new LeagueMemberListMessage(); break; } case GlobalChatLineMessage.MESSAGE_TYPE: { message = new GlobalChatLineMessage(); break; } case AllianceWarEventMessage.MESSAGE_TYPE: { message = new AllianceWarEventMessage(); break; } case FriendlyScoutHomeDataMessage.MESSAGE_TYPE: { message = new FriendlyScoutHomeDataMessage(); break; } case Village2AttackAvatarDataMessage.MESSAGE_TYPE: { message = new Village2AttackAvatarDataMessage(); break; } case AttackEventMessage.MESSAGE_TYPE: { message = new AttackEventMessage(); break; } case TitanDisconnectedMessage.MESSAGE_TYPE: { message = new DisconnectedMessage(); break; } case CryptoErrorMessage.MESSAGE_TYPE: { message = new CryptoErrorMessage(); break; } } } return(message); }
private static void OnGameStartFakeAttackMessageReceived(GameStartFakeAttackMessage message) { if (GameSessionManager.TryGet(message.SessionId, out GameSession session)) { if (message.AccountId != null) { ServerRequestManager.Create(new GameAvatarRequestMessage { AccountId = message.AccountId }, ServerManager.GetDocumentSocket(9, message.AccountId)).OnComplete = args => { if (session.IsDestructed()) { return; } if (args.ErrorCode == ServerRequestError.Success && args.ResponseMessage.Success) { GameState currentGameState = session.GameState; if (currentGameState != null && currentGameState.GetGameStateType() == GameStateType.HOME) { GameAvatarResponseMessage gameAvatarResponseMessage = (GameAvatarResponseMessage)args.ResponseMessage; GameDocument document = gameAvatarResponseMessage.Document; AvailableServerCommandMessage availableServerCommandMessage = new AvailableServerCommandMessage(); availableServerCommandMessage.SetServerCommand(new LogicMatchmakingCommand()); session.SendPiranhaMessage(availableServerCommandMessage, 1); session.FakeAttackState = new GameFakeAttackState { Home = document.LogicClientHome, HomeOwnerAvatar = document.LogicClientAvatar, PlayerAvatar = session.GameAvatar.LogicClientAvatar, SaveTime = document.SaveTime, MaintenanceTime = document.MaintenanceTime }; } } else { AttackHomeFailedMessage attackHomeFailedMessage = new AttackHomeFailedMessage(); attackHomeFailedMessage.SetReason(AttackHomeFailedMessage.Reason.GENERIC); session.SendPiranhaMessage(attackHomeFailedMessage, 1); } }; } else { GameState currentGameState = session.GameState; if (currentGameState != null && currentGameState.GetGameStateType() == GameStateType.HOME) { AvailableServerCommandMessage availableServerCommandMessage = new AvailableServerCommandMessage(); availableServerCommandMessage.SetServerCommand(new LogicMatchmakingCommand()); session.SendPiranhaMessage(availableServerCommandMessage, 1); session.FakeAttackState = new GameFakeAttackState { Home = GameBaseGenerator.GenerateBase((LogicGameObjectData)message.ArgData), HomeOwnerAvatar = GameBaseGenerator.HomeOwnerAvatar, PlayerAvatar = session.GameAvatar.LogicClientAvatar, SaveTime = TimeUtil.GetTimestamp(), MaintenanceTime = -1 }; } } } }