private void AnimationEventBigFly()
    {
        Vector3   SummonDistance = new Vector3(0, -0.2f, 0) + transform.position;
        AttackFly fly            = level.manager.GenerateGameObjectInCurrentRoom(attackFly, SummonDistance);

        fly.SetMaxHP(10);
        fly.transform.localScale *= 1.2f;
        flyList.Add(fly);
    }
    private void AnimationEventSummonFlies()
    {
        int     count          = UnityEngine.Random.Range(2, 5);
        Vector3 SummonDistance = new Vector3(0, -0.2f, 0);

        for (int i = 0; i < count; i++)
        {
            //扇形分布
            Vector3   RotateAxis     = i % 2 == 0 ? Vector3.forward : -Vector3.forward;
            float     angle          = 45 * ((i / 2) + 1);
            Vector3   SummonPosition = Quaternion.AngleAxis(angle, RotateAxis) * SummonDistance + transform.position;
            AttackFly fly            = level.manager.GenerateGameObjectInCurrentRoom(attackFly, SummonPosition);
            flyList.Add(fly);
        }
    }