public void SetAllFunc(BasicMoverByRotate basicMoverByRot, AngleChanger angleChanger, AttackCubeShoter attCubeShoter, LineDrawerWithHull lnDrWHull, SetMeshTo2Vecs stMeshTo2Vecs) { this.basicMoverByRot = basicMoverByRot; this.angleChanger = angleChanger; this.attCubeShoter = attCubeShoter; this.lnDrWHull = lnDrWHull; this.stMeshTo2Vecs = stMeshTo2Vecs; }
void Awake() { atCbShSc = GetComponent <AttackCubeShoter>(); rotation = transform.rotation; }